Design Patterns, 6 credits
Designmönster, 6 hp
TDDB84
Main field of study
Information Technology Computer Science and Engineering Computer ScienceCourse level
Second cycleCourse type
Programme courseExaminer
Ola LeiflerDirector of studies or equivalent
Ahmed RezineEducation components
Preliminary scheduled hours: 40 hRecommended self-study hours: 120 h
Available for exchange students
YesMain field of study
Information Technology, Computer Science and Engineering, Computer ScienceCourse level
Second cycleAdvancement level
A1XCourse offered for
- Computer Science, Master's Programme
- Computer Engineering, B Sc in Engineering
- Computer Science and Engineering, M Sc in Engineering
- Information Technology, M Sc in Engineering
- Media Technology and Engineering, M Sc in Engineering
- Computer Science and Software Engineering, M Sc in Engineering
- Industrial Engineering and Management - International, M Sc in Engineering
- Industrial Engineering and Management, M Sc in Engineering
- Computer Science, Master's programme
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
The student must be well acquainted with programming in at least one object-oriented programming language and must have used advanced algorithms and data structures. The student must be acquainted with a modelling language (UML) for object-oriented systems. The student should understand the overall structure and organization of large programs. The student should know how to read research papers on software engineering and search information independently on new topics.
Intended learning outcomes
After the course, students shall be able to:
- identify and explain design principles and patterns in software
- apply design principles and patterns when working with software
- describe the purpose with and consequences of design patterns
- critically evaluate consequences of design patterns with respect to desired software qualities,
- analyze the relationship between design principles, design patterns, and programming language design, application frameworks, or application domains.
Course content
Software design. Design Patterns. History of design patterns. Refactoring. Testability, domain-specific languages, dependency injection, SOLID
Teaching and working methods
Students will review online lecture material and study the course literature in groups, and attend group seminars where course topics will be discussed. Students will perform a series of lab assignments in groups to analyze software components with respect to design principles and patterns, and study how design principles affect the ability to modify and extend software components.
Examination
LAB1 | Laboratory Works | 3 credits | U, 3, 4, 5 |
UPG1 | Written report | 3 credits | U, 3, 4, 5 |
Grades
Alternative-grade scale, LiU, U, 3, 4, 5Other information
Supplementary courses
Component-based software, enterprise systems
Department
Institutionen för datavetenskapDirector of Studies or equivalent
Ahmed RezineExaminer
Ola LeiflerCourse website and other links
http://www.ida.liu.se/~TDDB84Education components
Preliminary scheduled hours: 40 hRecommended self-study hours: 120 h
Course literature
Additional literature
Books
- Freeman & Freeman, Head First Design Patterns
- Gamma, Helm, et.al., (1995) Design Patterns: Elements of Object-Oriented Software Addison Wesley
Other
Selected articles on software design and design patterns.
Code | Name | Scope | Grading scale |
---|---|---|---|
LAB1 | Laboratory Works | 3 credits | U, 3, 4, 5 |
UPG1 | Written report | 3 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Books
Other
Selected articles on software design and design patterns.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
---|---|---|---|---|---|---|
1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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|
X
|
LAB1
UPG1
|
||
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
|
X
|
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UPG1
|
||
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
|
|
X
|
LAB1
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||
2.2 Experimentation, investigation, and knowledge discovery |
|
X
|
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UPG1
|
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2.3 System thinking |
|
X
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LAB1
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||
2.4 Attitudes, thought, and learning |
|
X
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LAB1
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2.5 Ethics, equity, and other responsibilities |
|
X
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LAB1
|
||
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
|
|
X
|
LAB1
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3.2 Communications |
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|
X
|
LAB1
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||
3.3 Communication in foreign languages |
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|
X
|
LAB1
UPG1
|
||
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
X
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4.2 Enterprise and business context |
X
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4.3 Conceiving, system engineering and management |
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X
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LAB1
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4.4 Designing |
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X
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LAB1
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4.5 Implementing |
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X
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LAB1
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4.6 Operating |
X
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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X
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UPG1
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||
5.4 Execution of research or development projects |
X
|
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5.5 Presentation and evaluation of research or development projects |
|
X
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