Algorithmic Problem Solving, 6 credits
Algoritmisk problemlösning, 6 hp
TDDD95
Main field of study
Computer Science and Engineering Computer ScienceCourse level
Second cycleCourse type
Programme courseDirector of studies or equivalent
Peter DaleniusEducation components
Preliminary scheduled hours: 48 hRecommended self-study hours: 112 h
Available for exchange students
YesCourse offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6CDDD | Computer Science and Engineering, M Sc in Engineering | 8 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Linköping, Valla | E |
6CDDD | Computer Science and Engineering, M Sc in Engineering (AI and Machine Learning) | 8 (Spring 2017) | 1, 2 | 1, 4 | English | Linköping, Valla | E |
6CDDD | Computer Science and Engineering, M Sc in Engineering (Programming and Algorithms) | 8 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Linköping, Valla | E |
6CMJU | Computer Science and Software Engineering, M Sc in Engineering | 8 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Linköping, Valla | E |
6CMJU | Computer Science and Software Engineering, M Sc in Engineering (AI and Machine Learning) | 8 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Linköping, Valla | E |
6CMJU | Computer Science and Software Engineering, M Sc in Engineering (Programming and Algorithms Specialization) | 8 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Linköping, Valla | E |
6CITE | Information Technology, M Sc in Engineering | 8 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Linköping, Valla | E |
6CITE | Information Technology, M Sc in Engineering (AI and Machine Learning) | 8 (Spring 2017) | 1, 2 | 1, 4 | English | Linköping, Valla | E |
6CITE | Information Technology, M Sc in Engineering (Programming and Algorithms) | 8 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Linköping, Valla | E |
Main field of study
Computer Science and Engineering, Computer ScienceCourse level
Second cycleAdvancement level
A1XCourse offered for
- Computer Science and Engineering, M Sc in Engineering
- Information Technology, M Sc in Engineering
- Computer Science and Software Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Design and Analysis of Algorithms
Intended learning outcomes
- Analyze the efficiency of different approaches to solving a problem to determine which approaches will be reasonably efficient in a given situation.
- Compare different problems in terms of their difficulty.
- Use algorithm design techniques such as greedy algorithms, dynamic programming, divide and conquer, and combinatorial search to construct algorithms to solve given problems.
- Strategies for testing and debugging algorithms and data structures.
- Quickly and correctly implement a given specification of an algorithm or data structure.
- Communicate and cooperate with other students during problem solving in groups.
Course content
Successful problem solving in computer science requires a solid theoretical foundation as well as ability to apply the theory to practical problem solving. The aim of this course is to develop your ability to solve complex algorithmic problems by applying knowledge of algorithms, data structures, and complexity theory. As a professional software developer it is essential to be able to analyze a problem, chose or design an algorithm, judge the efficiency of proposed algorithms, and to implement and test them quickly and correctly. In this course you will practice this by solving a large number of homework assignments and working under time constraints during problem solving sessions. The course will also contain a competitive element where individuals and teams should solve algorithmic problems with time and resource constraints.
The purpose is that the students should be able to use programming and algorithms as an effective tool for problem solving, and should get opportunity to apply theoretical knowledge from other courses to solve practical problems.
Teaching and working methods
The course consists of seminars and lab sessions. The seminars are used to go discuss home work exercises, algorithms and algorithmic problem solving. There will also be problem solving sessions where students should solve as many algorithmic problems as possible from a given problem set.
Examination
UPG1 | Assignments | 2 credits | U, 3, 4, 5 |
LAB1 | Laboratory work | 4 credits | U, 3, 4, 5 |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för datavetenskapDirector of Studies or equivalent
Peter DaleniusEducation components
Preliminary scheduled hours: 48 hRecommended self-study hours: 112 h
Course literature
Competitive Programming 3 Steven and Felix Halim. https://sites.google.com/site/stevenhalim/ Följande böcker kan vara av intresse: Introduction to Algorithms, Third Edition, Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest and Clifford Stein Algorithmic Problem Solving, R. Backhouse, http://algorithmicproblemsolving.org/ How to Solve It, G. PolyaCode | Name | Scope | Grading scale |
---|---|---|---|
UPG1 | Assignments | 2 credits | U, 3, 4, 5 |
LAB1 | Laboratory work | 4 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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2.2 Experimentation, investigation, and knowledge discovery |
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2.3 System thinking |
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2.4 Attitudes, thought, and learning |
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2.5 Ethics, equity, and other responsibilities |
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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3.2 Communications |
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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4.4 Designing |
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4.5 Implementing |
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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