Design and Development of Interactive Systems, 12 credits

Design och utveckling av interaktiva system, 12 hp

TDDE43

Main field of study

Information Technology

Course level

First cycle

Course type

Programme course

Examiner

Eva Blomqvist

Director of studies or equivalent

Jalal Maleki

Education components

Preliminary scheduled hours: 112 h
Recommended self-study hours: 208 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CITE Information Technology, Master of Science in Engineering 3 (Autumn 2019) 1, 2 2, 2 Swedish Linköping, Valla C

Main field of study

Information Technology

Course level

First cycle

Advancement level

G1X

Course offered for

  • Master of Science in Information Technology

Specific information

The course can not be included in degree together with TDDD35, TDDD13 or TDDC73.

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Basic knowledge of computer programming and system development.

 

The course is preferably taken in parallell with the course Diversity and gender in application development, alternatively the student should have corresponding knowledge in the area of gender and diversity. 

Intended learning outcomes

Related to design of interactive systems, after completing the course the students should be able to: 

  • Plan, carry out, analyse, and communicate the results of user studies and usability tests, as well as based on this be able to define, prioritise, communication and evaluate design goals.
  • Create, analyse, evaluate, and argue for a certain design solution, among alternative solutions, with respect to the following perspectives: 
    • Design goals based on user studies. 
    • Psychological factors and limitations, e.g., human factors in a security perspective. 
    • Diversity, gender, and accessibility.
  • Construct and evaluation both lo-fi and hi-fi prototypes of a design solution. 
  • Communicate and motivate user studies, design, and usability test results both orally and in writing. 

 

Related to development of interactive systems, with focus on user interfaces, after completing the course the students should be able to: 

  • Describe some current languages, environments/tools, and libraries for programming interactive systems. 
  • Construct and describe the architecture of an event-based system with graphical components.
  • Use a few different programming languages and class libraries for programming interactive systems. 
  • Create their own interaction components. 
  • Apply design patterns for interaction techniques in their architecture and program dynamic interaction techniques. 
  • Describe the connection between class libraries for programming interactive systems and principles for user interface design. 
  • Plan and carry out a development project, and communicate and motivate the choices made. 
  • Individually describe and motivate the program code that has been developed.

 

Related to the student's role in a project group and a PBL-group, after completing the course the students should be able to:  

  • Independently and in a group, identify learning needs in relation to given problems related to the courses of this semester.  
  • Collaborate with colleagues both in learning and problem solving, and lead technical problem solving situations related to the courses of this semester. 
  • Contribute to discussions and results in a PBL-group. 
  • Contribute to planning and execution in a project group. 
  • Critically analyse their own role in the group, as well as the group as a whole, from a diversity and gender perspective. 

Course content

The course is focused on development of interactive systems with good usability and a satisfactory user experience. Human-computer interaction is a central area of knowledge and practice in development of interactive systems. In an organisation developing interactive systems, or using systems, human-computer interaction is relevant for all roles, in different ways. This course provides the foundation for further studies and understanding of these roles, such as project leader, product owner, customer, interaction programmer, etc., based on how to perform human-centred development of interactive systems. 

 

In addition, the course provides basic knowledge and skills in developing an interactive system based on a design, which meets the requirements of the target group of users, especially regarding the user interface. 

 

The course also allows the students to practice project work and performing a development project in a group, as well as being the course connecting all the remaining courses of semester 3 of the IT-program, including to allow students to practice PBL group work with problems from all courses. 

 

The course covers, related to design of interactive systems: 

  • Development of interactive systems that meet the needs of a target group of users. 
  • Basic concepts of human-computer interaction. 
  • Principles and methods for design and development of graphical user interfaces. 
  • User-centred system development. 
  • Basics concepts of cognitive psychology, related to design and usability. 

 

The course covers, relatied to basic interaction programming: 

  • Architectures for event-based systems (e.g., using widgets). 
  • Class libraries for user interfaces. 
  • Interaction programming and design principles for gaphical user interfaces, e.g., how class libraries can support implementing conventions and interaction paradigms. 
  • Design patterns for interaction programming (e.g., MVC, Observer, Command, Decorator). 
  • Redesign and implementation of graphical user interfaces based on known usability issues. 

Teaching and working methods

Teaching is done following the PBL, problem-based learning, principles, including among others the following resources; lectures, project, seminars, labs, and PBL group wourk based on scenarios. 

The course is overall given as a project course, where the students work in groups on a project during the entire semester. 

The course is the connecting course of the semester. 

Examination

LAB1Lab work1 creditsU, G
BAS1Tutorial work2 creditsU, G
PRA1Project work5 creditsU, G
UPG1Assignments4 creditsU, 3, 4, 5

Grades

Four-grade scale, LiU, U, 3, 4, 5

Other information

Supplementary courses: Utveckling av interaktiva system, Interaktionsdesign 

Department

Institutionen för datavetenskap

Director of Studies or equivalent

Jalal Maleki

Examiner

Eva Blomqvist

Education components

Preliminary scheduled hours: 112 h
Recommended self-study hours: 208 h

Course literature

Books

Other

Code Name Scope Grading scale
LAB1 Lab work 1 credits U, G
BAS1 Tutorial work 2 credits U, G
PRA1 Project work 5 credits U, G
UPG1 Assignments 4 credits U, 3, 4, 5

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)

                            
1.2 Fundamental engineering knowledge (G1X level)
X
X
LAB1
PRA1
UPG1

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
LAB1
PRA1
UPG1

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X
BAS1
PRA1
UPG1

                            
2.2 Experimentation, investigation, and knowledge discovery
X
PRA1

                            
2.3 System thinking
X

                            
2.4 Attitudes, thought, and learning
X
X
BAS1
LAB1
UPG1

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X
BAS1

                            
3.2 Communications
X
BAS1
PRA1

                            
3.3 Communication in foreign languages
X

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management
X
PRA1
UPG1

                            
4.4 Designing
X
X
LAB1
PRA1
UPG1

                            
4.5 Implementing
X
X
LAB1
PRA1
UPG1

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects
X
X
PRA1
UPG1

                            
5.5 Presentation and evaluation of research or development projects
X
PRA1
UPG1

                            

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