Project: Agile System Development, 10 credits

Projekt: Agil systemutveckling, 10 hp

TDP032

Main field of study

Programming

Course level

First cycle

Course type

Programme course

Examiner

Annika Silvervarg

Director of studies or equivalent

Jalal Maleki

Education components

Preliminary scheduled hours: 86 h
Recommended self-study hours: 181 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6KIPR Programming, Bachelor's Programme 4 (Spring 2026) 1, 2 1+2, 1+2 Swedish Linköping, Valla C

Main field of study

Programming

Course level

First cycle

Advancement level

G2F

Course offered for

  • Bachelor's Programme in Programming

Prerequisites

Programming

Intended learning outcomes

Having passed the course, the student will be able to:

- develop a graphical interactive system together with other programmers and external client (customer)
- develop software based on agile system development's basic values, methods and tools
- reason about sustainability challenges and sustainability in relation to the development and use of technical systems
- reason about ethical aspects in the development of technical systems
- apply usability principles and integrate usability work within the framework of an agile system development process
- use a method to discover possible gender-related problems when designing a system

 

Course content

Craftmanship:
- Knowledge of working with agile methodology both individually, in pairs and in groups.
- Ability to communicate and function socially in a good way in a project and team.
- Be able to develop software in the simplest possible way to solve given requirements.
- Be able to take and give feedback in a constructive and rewarding way.
- Work at high speed with good quality and deliver innovative satisfactory results.
- Working directly with source code rather than documentation and being open to continuous changes.
- Plan and carry out usability testing

Subjects:
- Agile development methodology, including techniques such as Planning game, User stories, Time estimation, Scrum board, Burndown charts, Scrum meetings, test-driven development.
- Usability testing, including personas, use cases, formative and summative evaluation.
- Oral communication.
- Sustainability and ethics in relation to the development of technical systems

Technique:
- Programming language and software development environment depending on the project
- Version management system Git, or similar system
- Requirements management and project management in Trello, or similar systems
 

Teaching and working methods

IP-project, carried out according to the study plan.
The course runs over the entire spring semester.

Examination

UPG1Assignment0.5 creditsU, G
PRA1Project work9.5 creditsU, G

Grades for examination modules are decided in accordance with the assessment criteria presented at the start of the course.

Grades

Two grade scale, older version, U, G

Other information

About teaching and examination language

The teaching language is presented in the Overview tab for each course. The examination language relates to the teaching language as follows: 

  • If teaching language is “Swedish”, the course as a whole could be given in Swedish, or partly in English. Examination language is Swedish, but parts of the examination can be in English.
  • If teaching language is “English”, the course as a whole is taught in English. Examination language is English.
  • If teaching language is “Swedish/English”, the course as a whole will be taught in English if students without prior knowledge of the Swedish language participate. Examination language is Swedish or English depending on teaching language.

Other

The course is conducted in such a way that there are equal opportunities with regard to sex, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation and age.

The planning and implementation of a course should correspond to the course syllabus. The course evaluation should therefore be conducted with the course syllabus as a starting point. 

The course is campus-based at the location specified for the course, unless otherwise stated under “Teaching and working methods”. Please note, in a campus-based course occasional remote sessions could be included.  

Department

Institutionen för datavetenskap

Course literature

Books

Code Name Scope Grading scale
UPG1 Assignment 0.5 credits U, G
PRA1 Project work 9.5 credits U, G

Grades for examination modules are decided in accordance with the assessment criteria presented at the start of the course.

Books

Henrik Kniberg, Scrum and XP from the trences tillgänglig online

https://www.infoq.com/minibooks/scrum-xp-from-the-trenches-2/

Pieter Jongerius et al., (2013) Get Agile! Scrum for UX, design & development BIS Publishers

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)

                            
1.2 Fundamental engineering knowledge (G1X level)
X
X
PRA1

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X

                            
2.3 System thinking
X
X
PRA1

                            
2.4 Attitudes, thought, and learning

                            
2.5 Ethics, equity, and other responsibilities
X
X
PRA1

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X
X
PRA1

                            
3.2 Communications
X
PRA1

                            
3.3 Communication in foreign languages
X

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context
X
X
UPG1

                            
4.2 Enterprise and business context
X
X
PRA1

                            
4.3 Conceiving, system engineering and management
X
X
PRA1

                            
4.4 Designing
X
X
PRA1

                            
4.5 Implementing
X
X
PRA1

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development
X
X
UPG1

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects
X
X
X
PRA1

                            
5.4 Execution of research or development projects
X
X
X
PRA1

                            
5.5 Presentation and evaluation of research or development projects

                            

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