3-D Computer Graphics, 6 credits

3-D Datorgrafik, 6 hp

TNM061

Main field of study

Media Technology and Engineering

Course level

First cycle

Course type

Programme course

Examiner

Stefan Gustavson

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 52 h
Recommended self-study hours: 108 h

Available for exchange students

Yes
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6MDAV Computer Science, Master's programme 2 (Spring 2017) 1, 2 1, 4 Swedish/English Norrköping, Norrköping E
6MICS Computer Science, Master's programme 2 (Spring 2017) 1 1 Swedish/English Norrköping, Norrköping E
6MICS Computer Science, Master's programme 2 (Spring 2017) 2 4 Swedish/English Norrköping, Norrköping E
6CMEN Media Technology and Engineering, M Sc in Engineering 4 (Spring 2017) 1, 2 1, 4 Swedish/English Norrköping, Norrköping C

Main field of study

Media Technology and Engineering

Course level

First cycle

Advancement level

G2X

Course offered for

  • Media Technology and Engineering, M Sc in Engineering
  • Computer Science, Master's programme

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Computer Graphics

Intended learning outcomes

The course is aimed at providing knowledge and insight into methods for 3-dimensional computer graphics in the areas of modeling, rendering, animation and graphics programming. After the course, students should be able to use basic tools and common user interfaces to create simple but effective 3D animations on their own. Students should also be able to choose suitable methods and motivate them, and explain how they work from a technical and mathematical standpoint. They should also be able to plan and execute basic 3D graphics programming, and explain the technical differences between real time graphics and rendered content.

Course content

3D modeling: polygon meshes, various forms of parametric curves and surfaces. Surface properties, texture and bump mapping. Procedural textures. Environment mapping. Anti-aliasing.
Global illumination models: raytracing, radiosity, hybrid methods and stochastic methods.
Animation: keyframing, inverse kinematics, physical modeling, motion capture.
Graphics programming: real time graphics, scene graphs, graphics hardware.

Teaching and working methods

Lectures, lab exercises and an extensive project assignment. Lectures are based on basic material, while the project presents an opportunity to penetrate more specialised subjects in greater depth.
The course runs over the entire spring semester.

Examination

UPG1Group project assignment3 creditsU, 3, 4, 5
LAB1Laboratory course1.5 creditsU, G
TEN1Written exam1.5 creditsU, 3, 4, 5

The final grade is a mean value of the grades for TEN1 and UPG1, where both grades are given equal weight and any rounding is done upwards.

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Stefan Gustavson

Education components

Preliminary scheduled hours: 52 h
Recommended self-study hours: 108 h
Code Name Scope Grading scale
UPG1 Group project assignment 3 credits U, 3, 4, 5
LAB1 Laboratory course 1.5 credits U, G
TEN1 Written exam 1.5 credits U, 3, 4, 5

The final grade is a mean value of the grades for TEN1 and UPG1, where both grades are given equal weight and any rounding is done upwards.

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

There is no course literature available for this course in studieinfo.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X

                            
1.2 Fundamental engineering knowledge (G1X level)
X

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
X
TEN1

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X
LAB1
TEN1
UPG1

                            
2.2 Experimentation, investigation, and knowledge discovery

                            
2.3 System thinking
X
UPG1

                            
2.4 Attitudes, thought, and learning
X

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X

                            
3.2 Communications
X

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management

                            
4.4 Designing

                            
4.5 Implementing
X
X
LAB1
UPG1

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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