Electronic Publishing, 6 credits
Elektronisk publicering, 6 hp
TNMK30
Main field of study
Media Technology and EngineeringCourse level
First cycleCourse type
Programme courseExaminer
Niklas RönnbergDirector of studies or equivalent
Camilla ForsellEducation components
Preliminary scheduled hours: 84 hRecommended self-study hours: 76 h
Course offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6CMEN | Media Technology and Engineering, M Sc in Engineering | 1 (Autumn 2017) | 2 | - | Swedish | C |
Main field of study
Media Technology and EngineeringCourse level
First cycleAdvancement level
G1XCourse offered for
- Media Technology and Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Introductory course in programming.
Intended learning outcomes
The student should after the course be able to:
- designing effective information
- using the different techniques and formats available for the presentation of text and images electronically
- distinguish between tools and technologies and determine which technology / standard that is most suitable for a given problem
- evaluate an existing publication with respect to technology, discussed in the course
- analyze the opportunities and risks associated with the use of digital media from a social and economic perspective
- use an agile development approach for performing a programming project in electronic publishing in a group of 4-5 persons
Course content
The course focuses on methods for content design in electronic publishing. Fundamental markup languages for content design. Introduction to the client-server model and script languages. Introduction to structured layout and design in electronic publishing, e.g. style sheets. Introduction to programming for electronic publishing and distributed services, e.g. dynamic information. Short introduction to databases and their application in storage and retrieval of dynamic information. Social and economic aspects of the use of digital media.
Teaching and working methods
Lectures, laboratory work and project.
Laboratory work also includes hand-in assignments.
The project is performed in groups of three or four students.
Examination
UPG1 | Hand-in evaluation assignment | 3 credits | U, 3, 4, 5 |
LAB2 | Laboratory work including hand-in assignments | 3 credits | U, G |
Grades
Four-grade scale, LiU, U, 3, 4, 5Other information
Supplementary courses: Document structures. Agile usability development for handheld devices.
Department
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Niklas RönnbergCourse website and other links
http://www2.itn.liu.se/utbildning/kurs/index.html?coursecode=TNMK30Education components
Preliminary scheduled hours: 84 hRecommended self-study hours: 76 h
Course literature
Additional literature
Other
Code | Name | Scope | Grading scale |
---|---|---|---|
UPG1 | Hand-in evaluation assignment | 3 credits | U, 3, 4, 5 |
LAB2 | Laboratory work including hand-in assignments | 3 credits | U, G |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Other
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
X
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X
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LAB2
UPG1
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
X
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X
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LAB2
UPG1
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2.2 Experimentation, investigation, and knowledge discovery |
X
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LAB2
UPG1
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2.3 System thinking |
X
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X
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LAB2
UPG1
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2.4 Attitudes, thought, and learning |
X
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LAB2
UPG1
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2.5 Ethics, equity, and other responsibilities |
X
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X
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LAB2
UPG1
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
X
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X
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LAB2
UPG1
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3.2 Communications |
X
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X
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UPG1
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
X
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X
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LAB2
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
X
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X
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UPG1
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4.4 Designing |
X
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X
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UPG1
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4.5 Implementing |
X
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X
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UPG1
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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