Computer Hardware and Architecture, 8 credits

Datorkonstruktion, 8 hp

TSEA83

Main field of study

Computer Science and Engineering Electrical Engineering

Course level

First cycle

Course type

Programme course

Examiner

Anders Nilsson

Director of studies or equivalent

Tomas Svensson

Education components

Preliminary scheduled hours: 44 h
Recommended self-study hours: 169 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CDDD Computer Science and Engineering, M Sc in Engineering 4 (Spring 2017) 1, 2 2, 1 Swedish Linköping, Valla C

Main field of study

Computer Science and Engineering, Electrical Engineering

Course level

First cycle

Advancement level

G1X

Course offered for

  • Computer Science and Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Computer Hardware and Architecture, Digital Design

Intended learning outcomes

The course gives a basic introduction to how computers work and are constructed at a low level. After the course you shall be able to:

  • Explain how a simple computer is constructed. Which components and why. The computer shall support several addressing modes, branch instructions and subroutines.
  • Perform calculations in binary arithmetic so that you can implement arithmetic instructions in a processor.
  • Explain variations on processor architecture e.g. pipelining, cachememory and RISC.
  • Explain the connexion between hardware, software, system performance and architecture.
  • To achieve these goals both assembler- and microprogramming is used.
  • Design a working digital apparatus, typically a simple computer
  • Formulate a requirement specification
  • Present a structured solution in a design specifikation
  • Translate the design into VHDL, which can be simulated
  • Implement the design with programmable logic
  • Trouble shooting with logic analyzer
  • Write a technical report and give an oral presentation

Course content

  • Computer architecture: Internal dataflow in a simple computer model. Instructions, instruction formats, addressing modes, interrupts, cachememory, pipelining, micro code.
  • Memories: Definitions and concepts. Memory types.
  • Busses: Definitions and concepts. Serial/Paralell, performance
  • Input- and output units. Mapping of devices.
  • Computer graphics, a simple graphics controller, VGA
  • Programmable logic, FPGA, VHDL for FPGA-synthesis,Design examples, synchronism, Components, memories,UART.

Teaching and working methods

The course consists of lectures, 4 laborations (4h each) and a project.

Examination

PRA1Project assignment6 creditsU, G
LAB1Laboratory work2 creditsU, G
In the course the marks Failed/Passed are given.

Grades

Two-grade scale, U, G

Other information

Supplementary courses: Computer hardware - a system on chip, Design with microcontrollers, Design of DSP processors 

Department

Institutionen för systemteknik

Director of Studies or equivalent

Tomas Svensson

Examiner

Anders Nilsson

Course website and other links

http://www.isy.liu.se/edu/kurs/TSEA83/

Education components

Preliminary scheduled hours: 44 h
Recommended self-study hours: 169 h

Course literature

Henessy,Patterson. Computer Organization and Design. The Hardware/Software Interface. (Morgan Kaufmann). Clements, Alan. The Principles of Computer Hardware. (Oxford University Press). Föreläsningsunderlag. Laborationshandledningar.
Code Name Scope Grading scale
PRA1 Project assignment 6 credits U, G
LAB1 Laboratory work 2 credits U, G
In the course the marks Failed/Passed are given.

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Henessy,Patterson. Computer Organization and Design. The Hardware/Software Interface. (Morgan Kaufmann). Clements, Alan. The Principles of Computer Hardware. (Oxford University Press). Föreläsningsunderlag. Laborationshandledningar.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X

                            
1.2 Fundamental engineering knowledge (G1X level)
X
X

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X
X

                            
2.3 System thinking
X
X

                            
2.4 Attitudes, thought, and learning
X

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X
X

                            
3.2 Communications
X
X

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management
X
X

                            
4.4 Designing
X
X

                            
4.5 Implementing
X
X

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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