Interaction Programming, 6 credits
Interaktionsprogrammering, 6 hp
729G26
Main field of study
Cognitive ScienceCourse level
First cycleCourse type
Single subject and programme courseExaminer
Jody FooCourse coordinator
Jody FooDirector of studies or equivalent
Jalal MalekiAvailable for exchange students
YesCourse offered for | Semester | Weeks | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
Single subject course (Half-time, Day-time) | Autumn 2018 | 201844-201903 | - | English | Linköping, Valla | ||
F7KSY | Bachelor programme in Information Systems Analysis (IT system development) | 5 (Autumn 2018) | 201844-201903 | - | English | Linköping, Valla | E |
F7KKO | Bachelor´s Programme in Cognitive Science | 5 (Autumn 2018) | 201844-201903 | - | English | Linköping, Valla | E |
F7KKO | Bachelor´s Programme in Cognitive Science | 9 (Autumn 2018) | 1 | Swedish | Linköping, Valla | ||
F7MIT | Master Programme in IT and Management (Master) | 3 (Autumn 2018) | 201844-201903 | - | English | Linköping, Valla | E |
Main field of study
Cognitive ScienceCourse level
First cycleAdvancement level
G1XCourse offered for
- Bachelor´s Programme in Cognitive Science
- Bachelor programme in Information Systems Analysis
- Master Programme in IT and Management
Entry requirements
For admission to the course, 42 ECTS credits must be completed from the first year of the Cognitive Science Bachelor's Programme. The student should also have passed the Introduction to Cognitive Science, or equivalent. The student must also have passed the course IT and Programming: Basic Course (alt. Programming and Discrete Mathematics) (6 ECTS credits), or Programming and Algorithmic Thinking (alt. Programming and Logic) (6 ECTS credits), or equivalent.
Intended learning outcomes
Upon completion of the course, the student should be able to:
- implement graphical interactivity using a framework
- identify and describe components used in an user interface
- implement a user interface component given a description
- discuss the programming complexity of a set of interaction techniques
Course content
- interaction programming using a framework (e.g. HTML5+jQuery)
- interaction through text
- use of interactive elements within a framework
- event handling
- handling of input from mouse, keyboard, etc
- vector-based graphics and pixel-based graphics
- animation
Teaching and working methods
The teaching takes the form of lectures, teaching sessions,
laboratory sessions and project work. The students should also study independently.
Examination
The examination in the course is based on a project work.
Students failing an exam covering either the entire course or part of the course twice are entitled to have a new examiner appointed for the reexamination.
Students who have passed an examination may not retake it in order to improve their grades.
Grades
Three-grade scale, U, G, VGOther information
Planning and implementation of a course must take its starting point in the wording of the syllabus. The course evaluation included in each course must therefore take up the question how well the course agrees with the syllabus.
The course is carried out in such a way that both men´s and women´s experience and knowledge is made visible and developed.
Department
Institutionen för datavetenskapCode | Name | Scope | Grading scale |
---|---|---|---|
PRA1 | Project | 6 credits | U, G, VG |
Books
ISBN: 9781491947074
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There are no files available for this course.