Interaction Design and User Experience, 9 credits

Interaktionsdesign och användarupplevelse, 9 hp

729G85

Main field of study

Cognitive Science

Course level

First cycle

Course type

Single subject and programme course

Examiner

Mattias Arvola

Course coordinator

Mattias Arvola

Director of studies or equivalent

Jalal Maleki

Available for exchange students

Yes
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Weeks Timetable module Language Campus ECV
Single subject course (Half-time, Day-time) Autumn 2020 202036-202046 - English Linköping, Valla
F7KSY Bachelor programme in Information Systems Analysis (System development) 5 (Autumn 2020) 202036-202046 1 English Linköping, Valla E
F7KKO Bachelor´s Programme in Cognitive Science 5 (Autumn 2020) 202036-202046 1 English Linköping, Valla E
F7MKS Master Programme in Cognitive Science 1 (Autumn 2020) 202036-202046 1 English Linköping, Valla E
F7MKS Master Programme in Cognitive Science 3 (Autumn 2020) 202036-202046 1 English Linköping, Valla E
F7MIT Master Programme in IT and Management (Master) 3 (Autumn 2020) 202036-202046 - English Linköping, Valla E

Main field of study

Cognitive Science

Course level

First cycle

Advancement level

G2F

Course offered for

  • Bachelor´s Programme in Cognitive Science
  • Master Programme in Cognitive Science
  • Bachelor programme in Information Systems Analysis
  • Master Programme in IT and Management

Entry requirements

General entry requirements for undergraduate studies
and
English corresponding to the level of English in Swedish upper secondary education (Engelska 6)
and
Social Studies corresponding to the level of Social Studies in Swedish upper secondary education (Samhällskunskap 1)
and
Mathematics corresponding to the level of Mathematics in Swedish upper secondary education (Matematik 2)
and 
90 ECTS credits from semester 1 to 4 of the Bachelor's program in Cognitive Science, including Cognitive Science Introductory Course 9 ECTS credits and at least one of the courses Information Technology and Programming 12 ECTS credits, Research Methodology and Statistics 9 ECTS credits, or Qualitative Research Methods 6 ECTS credits, or equivalent
or
95 ECTS credits from semester 1 to 4 of the Bachelor's program in information systems

(Exemption from Swedish)

Intended learning outcomes

 

The student shall be able to:

  • Conduct user research
  • Generate ideas and sketch concept proposals in interaction design
  • Evaluate proposals and argue for a proposal based on results from user research in communication with clients
  • Specify requirements for, sketch, develop, and present prototypes of interactive products and services for a client
  • Use design principles and guidelines in sketching and prototyping user interfaces.
  • Conduct and present to a client the evaluation of prototypes of interactive products and services with regard to basic measurement and identification of problems in the user experience
  • Make judgments in user experience and interaction design with regard to social and ethical aspects
  • Identify needs for further knowledge and expertise in user experience and interaction design.

Course content

The course deals with professional process knowledge in interaction design and user experience. It is especially about setting up and implementing a human-centered design process for interactive products and services, including sketching out ideas and prototyping solutions. The course is based on design challenges from a customer / client.

Skills:

  • Implementation of an interaction design process with customer and user perspective for a client
  • Design functioning interactive products and services
  • User experience evaluation.

Topics:

  • Basic concepts in human-computer interaction
  • Design principles and user interface guidelines
  • Prototyping of interactive products and services 
  • Design methods
  • Different types of user interfaces
  • Methods for evaluating user experience and usability.

Technology:

  • Prototyping tools (LoFi and HiFi) for the development of interactive products and services
  • Interaction technology.

Teaching and working methods

The teaching consists of lectures, study classes, design work in collaboration with various user groups and clients, oral presentations and written assignments. In addition, the student is expected to study individually.

Examination

The course is examined by:

  • Active participation in design work in groups and in presentations, grading scale: UG
  • Individual written assignment, grading scale: EC

For Pass (E) final grade, Pass is required for all parts. Higher grades are based on the individual assignment.

Detailed information can be found in the study guide.

If special cxircumstances prevail, and if it is possible with consideration of the nature of the compulsory component, the examiner may decide to replace the compulsory component with another equivalent task.

If the LiU coordinator for students with disabilities has granted a student the right to an adapted examination for a written examination in an examination hall, the student has the right to it. If the coordinator has instead recommended for the student an adapted examination or alternative form of examination, the examiner may grant this if the examiner assesses that it is possible, based on consideration of the course objectives.

Students failing an exam covering either the entire course or part of the course twice are entitled to have a new examiner appointed for the reexamination.

Students who have passed an examination may not retake it in order to improve their grades.

Grades

ECTS, EC

Other information

Planning and implementation of a course must take its starting point in the wording of the syllabus. The course evaluation included in each course must therefore take up the question how well the course agrees with the syllabus.

The course is carried out in such a way that both men´s and women´s experience and knowledge is made visible and developed.

Department

Institutionen för datavetenskap
Code Name Scope Grading scale
PRA1 Practical work 4 credits U, G
RED1 Oral presentation 1 credits U, G
UPG1 Written assignment 4 credits EC

Books

Arvola, Mattias, (i tryck) Interaktionsdesign och UX : om att skapa goda användarupplevelser andra upplagan Studentlitteratur

ISBN: 9789144122991

Choose one of the books by Arvola or Goodwin.

Benyon, David, (2019) Designing user experience : a guide to HCI, UX and interaction design Pearson

ISBN: 9781292155517, 1292155515

Schlatter, Tania., Levinson, Deborah A., Schlatter, Tania., (2013) Visual usability: principles and practices for designing digital applications Morgan Kaufmann

ISBN: 9780124017139, 9780123985361, 0124017134, 0123985366

Articles

DiSalvo, C., Sengers, P., & Brynjarsdóttir, H., Mapping the landscape of sustainable HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10) 2010, pp. 1975-1984

https://doi.org/10.1145/1753326.1753625

Lou, Y., Designing Interactions to Counter Threats to Human Survival. She Ji: The Journal of Design, Economics, and Innovation, 4(4), 2018, 342-354

https://doi.org/10.1016/j.sheji.2018.10.001

Wikberg Nilsson, Å. & Jahnke, M., Tactics for Norm-Creative Innovation She Ji: The Journal of Design, Economics, and Innovation, 4(4), 2018, 375-391

https://doi.org/10.1016/j.sheji.2018.11.002

Wong-Villacres, M., Kumar, A., Vishwanath, A., Karusala, N., DiSalvo, B., & Kumar, K, Designing for Intersections In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18) 2018, pp. 45-58

https://doi.org/10.1145/3196709.3196794

Other

Referensmaterial

Interface guidelines and evaluation methods available online are also reference literature.

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