Advanced Interaction Design, 6 credits
Avancerad interaktionsdesign, 6 hp
TDDD53
Main field of study
Information Technology Computer Science and Engineering Computer Science Product DevelopmentCourse level
Second cycleCourse type
Programme courseExaminer
Johan BlomkvistDirector of studies or equivalent
Jalal MalekiEducation components
Preliminary scheduled hours: 32 hRecommended self-study hours: 128 h
Main field of study
Information Technology, Computer Science and Engineering, Computer Science, Product DevelopmentCourse level
Second cycleAdvancement level
A1XCourse offered for
- Computer Science and Engineering, M Sc in Engineering
- Information Technology, M Sc in Engineering
- Computer Science and Software Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
User-centred design at basic level (courses like System Usability Issues, Interaction Design, Interactive Systems, Mobile and Social Applcations, User Driven Product Development or Product Ergonomics, or Create and Understand 3D), and programming at basic level (courses like Object Oriented Programming, Functional Programming, Imperative Programming or Introduction to Programming) are required prerequisites.Intended learning outcomes
The student shall develop advanced knowledge in methods and theory for interaction design. After the course, the student shall be able to:
- Use methods and techniques for concept design and detailed design to define problems and alternative solutions for digital interactive products and services.
- Give an account of system objectives, and analyse design qualities and user experience for digital interactive products and services.
- Define purpose, content, and form for digital interactive products and services.
- Argue for one's interaction design ideas using multimedia, visualisations, or oral and written presentation.
- Summarise and analyse the meaning of concepts from interaction design and use them to analyse design work.
Course content
The students of this course develop advanced methodological and theoretical knowledge in design of digital interactive products and services. Design methods and reflection and criticism supported by theory is mixed with practical creative design work, sketching, prototyping and testing. The personal responsibility for one's design work in relation to constraints is discussed, as well as the designer's responsibility in society, and the possibility of innovation through active design strategy.
Teaching and working methods
The course circles around a sequence of assignments and design work that are concluded with seminars and examination sessions. Individual feedback on design work is given to support students' development beyond the basic level. Lectures are primarily used to introduce new areas. Some sessions are mandatory.
Examination
UPG2 | Translation is not available | 3 credits | U, 3, 4, 5 |
UPG1 | Group Assignment | 3 credits | U, G |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för datavetenskapDirector of Studies or equivalent
Jalal MalekiExaminer
Johan BlomkvistEducation components
Preliminary scheduled hours: 32 hRecommended self-study hours: 128 h
Course literature
Additional literature
Other
To be decided
Code | Name | Scope | Grading scale |
---|---|---|---|
UPG2 | Translation is not available | 3 credits | U, 3, 4, 5 |
UPG1 | Group Assignment | 3 credits | U, G |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Other
To be decided
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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X
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
X
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X
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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2.3 System thinking |
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X
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2.4 Attitudes, thought, and learning |
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X
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2.5 Ethics, equity, and other responsibilities |
X
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
X
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X
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3.2 Communications |
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X
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3.3 Communication in foreign languages |
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X
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
X
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4.2 Enterprise and business context |
X
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X
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4.3 Conceiving, system engineering and management |
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X
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4.4 Designing |
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X
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4.5 Implementing |
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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