Interactive Systems, 4 credits
Interaktiva system, 4 hp
TDDD60
Main field of study
Computer Science and Engineering Computer ScienceCourse level
First cycleCourse type
Programme courseExaminer
Mattias ArvolaDirector of studies or equivalent
Jalal MalekiEducation components
Preliminary scheduled hours: 40 hRecommended self-study hours: 67 h
Course offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6CDDD | Computer Science and Engineering, M Sc in Engineering | 6 (Spring 2017) | 1 | 4 | Swedish | Linköping, Valla | C |
Main field of study
Computer Science and Engineering, Computer ScienceCourse level
First cycleAdvancement level
G1XCourse offered for
- Computer Science and Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Basic programming skills.Intended learning outcomes
The student should after the course be able to:
- define, prioritize, and communicate close to user design goals for interactive systems
- evaluate and argue for a particular design solution among alternatives
- make a design specification for a user interface
- construct an interactive interface prototype in a computer tool
- plan, implement and communicate a usability test
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Course content
Craft:
- Develop systems to be used by a client (customer).
- Basic skills in designing effective user interfaces in accordance with prevailing standards and principles.
- evaluate interactive system usability.
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Topics:
- Basic concepts in human-computer interaction.
- Design principles and guidelines for user interfaces.
- prototyping of graphical user interfaces.
- User Studies.
- Design Methods.
- User interfaces.
- Usability Evaluation.
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Technology:
- Prototyping tool for developing interactive systems.
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Teaching and working methods
Lectures, laboratory work and your own exercises.
Examination
UPG2 Assignment 2.5 credits U, 3, 4, 5 UPG1 Assignment 1.5 credits U, 3, 4, 5 Grades
Four-grade scale, LiU, U, 3, 4, 5Other information
Supplementary courses:
Development of Interactive Systems, Interaction Programming, Interaction designDepartment
Institutionen för datavetenskapDirector of Studies or equivalent
Jalal MalekiExaminer
Mattias ArvolaCourse website and other links
http://www.ida.liu.se/~TDDD60Education components
Preliminary scheduled hours: 40 h
Recommended self-study hours: 67 hCourse literature
Kurslitteratur anslås på kurshemsidan.
- Prototyping tool for developing interactive systems.
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Code | Name | Scope | Grading scale |
---|---|---|---|
UPG2 | Assignment | 2.5 credits | U, 3, 4, 5 |
UPG1 | Assignment | 1.5 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
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X
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UPG1
UPG2
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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UPG1
UPG2
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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UPG1
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2.3 System thinking |
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X
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UPG1
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2.4 Attitudes, thought, and learning |
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X
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UPG1
UPG2
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2.5 Ethics, equity, and other responsibilities |
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X
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UPG2
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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3.2 Communications |
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X
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UPG1
UPG2
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3.3 Communication in foreign languages |
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X
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
X
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X
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X
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UPG1
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4.4 Designing |
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4.5 Implementing |
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X
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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