Object Oriented Programming, 8 credits

Objektorienterad programmering, 8 hp

TDP004

Main field of study

Programming

Course level

First cycle

Course type

Programme course

Examiner

Klas Arvidsson

Director of studies or equivalent

Ahmed Rezine

Education components

Preliminary scheduled hours: 78 h
Recommended self-study hours: 135 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6KIPR Programming, Bachelor's Programme 1 (Autumn 2017) 2 - Swedish Linköping C

Main field of study

Programming

Course level

First cycle

Advancement level

G1X

Course offered for

  • Programming, Bachelor's Programme

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Imperative programming.Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Intended learning outcomes

After the course, the student should be able to:

  • describe in detail concepts, design principles, methods and techniques used in object oriented programming
  • use object oriented program design to solve problems in a correct and appropriate way
  • construct an object oriented program solving a smaller realistic problem

 

Course content

 

 

  • Craft: Using the constructs of an object oriented programming language. The ability to make a basic object oriented design with classes and methods. Using tools and libraries for software development. The ability to create readable and well design object oriented source code. The ability to work individually in C++.
  • Theory: Concepts in object oriented programming and design. Object oriented programming and constructs in object oriented programming languages, e.g. class, object, encapsulation, inheritance. Constructs for repetition and choice. Input/Output. Data structures and algorithms using standard libraries: containrar, search, sorting, iterators. Datatypes, declarations, statements, expressions, functions. Dynamic memory management.
  • Techniques: C++, including standard libraries.

Teaching and working methods

Lectures, labs, programming workshops and own practice. Lectures
address the subject matter and techniques of the course. Labs and
exercises gives individual experience of basic programming.
Programming workshops are for in detail discussions.

Examination

DAT2Computer examination4 creditsU, 3, 4, 5
LAB2Laboratory work4 creditsU, G


LAB2 include to collect a number of points by preparation and active participation in course activities (mainly classes, seminars and dojos).

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för datavetenskap

Director of Studies or equivalent

Ahmed Rezine

Examiner

Klas Arvidsson

Course website and other links

http://www.ida.liu.se/~TDP004

Education components

Preliminary scheduled hours: 78 h
Recommended self-study hours: 135 h

Course literature

Additional literature

Books

  • Stanley B. Lippmann, Josée Lajoie och Barbara E. Moo, C++ Primer (5:e upplagan eller senare
    or other book covering C++ 2011.

Other

  • See course homepage for further information and material.

Code Name Scope Grading scale
DAT2 Computer examination 4 credits U, 3, 4, 5
LAB2 Laboratory work 4 credits U, G


LAB2 include to collect a number of points by preparation and active participation in course activities (mainly classes, seminars and dojos).

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Books

Stanley B. Lippmann, Josée Lajoie och Barbara E. Moo, C++ Primer (5:e upplagan eller senare

or other book covering C++ 2011.

Other

See course homepage for further information and material.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)

                            
1.2 Fundamental engineering knowledge (G1X level)
X
X

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X

                            
2.3 System thinking

                            
2.4 Attitudes, thought, and learning

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork

                            
3.2 Communications

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management

                            
4.4 Designing
X
X

                            
4.5 Implementing

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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