Advanced Global Illumination and Rendering, 6 credits
Advanced Global Illumination and Rendering, 6 hp
TNCG15
Main field of study
Computer Science and Engineering Media Technology and EngineeringCourse level
Second cycleCourse type
Programme courseExaminer
Mark E DieckmannDirector of studies or equivalent
Camilla ForsellEducation components
Preliminary scheduled hours: 34 hRecommended self-study hours: 126 h
Available for exchange students
YesCourse offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6CDDD | Computer Science and Engineering, M Sc in Engineering | 9 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6CDDD | Computer Science and Engineering, M Sc in Engineering (Computer Games Programming) | 9 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6CMJU | Computer Science and Software Engineering, M Sc in Engineering | 9 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6CMJU | Computer Science and Software Engineering, M Sc in Engineering (Computer Games Programming) | 9 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6MDAV | Computer Science, Master's programme | 3 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6MICS | Computer Science, Master's programme | 3 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6CITE | Information Technology, M Sc in Engineering | 9 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6CITE | Information Technology, M Sc in Engineering (Computer Games Programming) | 9 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
6CMEN | Media Technology and Engineering, M Sc in Engineering | 7 (Autumn 2017) | 1 | 4 | English | Norrköping, Norrköping | E |
Main field of study
Computer Science and Engineering, Media Technology and EngineeringCourse level
Second cycleAdvancement level
A1XCourse offered for
- Media Technology and Engineering, M Sc in Engineering
- Computer Science and Engineering, M Sc in Engineering
- Information Technology, M Sc in Engineering
- Computer Science and Software Engineering, M Sc in Engineering
- Computer Science, Master's programme
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Computer graphics, 3D Computer Graphics and AnimationIntended learning outcomes
This course will explore topics in computer graphics image synthesis in considerable depth. The focus of the course will be on global illumination, the simulation of indirect illumination in 3-dimensional scenes consisting of dull (diffuse) surfaces, and shiny (specular) surfaces, and foggy transparent volumes.
Course content
The course will include the following topic areas: optics and light, ray tracing and radiosity algorithms, Monte Carlo sampling and integration,general strategy for solving the rendering equation, stochastic path tracing, introduction to finite element methods, matrix and progressive radiosity, mesh generation for radiosity, complex scenes, clustering, photon mapping and caustics, perception and display, trends and future research. The learning outcomes for the course are:
- Ability to analyse and criticise a scientific paper
- Present a scientific work
- Implement an algorithm in Global Illumination
- Differentiate between various forms of Global Illumination algorithms
Teaching and working methods
Background lectures, followed by student research paper presentations, followed by project work.
Examination
UPG1 | Project work with oral and written presentation | 6 credits | U, 3, 4, 5 |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Mark E DieckmannEducation components
Preliminary scheduled hours: 34 hRecommended self-study hours: 126 h
Course literature
Additional literature
Books
- Dutre, Advanced Global Illumination
- Jensen, Photon Mapping
- Pharr and Humphreys, Physically Based Rendering: From Theory to Implementation
Code | Name | Scope | Grading scale |
---|---|---|---|
UPG1 | Project work with oral and written presentation | 6 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Books
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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X
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1.2 Fundamental engineering knowledge (G1X level) |
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X
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
X
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X
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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X
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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2.3 System thinking |
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2.4 Attitudes, thought, and learning |
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2.5 Ethics, equity, and other responsibilities |
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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3.2 Communications |
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X
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3.3 Communication in foreign languages |
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X
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X
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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4.4 Designing |
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4.5 Implementing |
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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X
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5.4 Execution of research or development projects |
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X
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X
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5.5 Presentation and evaluation of research or development projects |
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