Programming, 6 credits

Programmering grk, 6 hp

TND012

Main field of study

Computer Science and Engineering

Course level

First cycle

Course type

Programme course

Examiner

Aida Nordman

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 68 h
Recommended self-study hours: 92 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CKTS Communications, Transport and Infrastructure, M Sc in Engineering 1 (Autumn 2017) 1 - English C
6CIEN Electronics Design Engineering, M Sc in Engineering 1 (Autumn 2017) 1 - English C
6CMEN Media Technology and Engineering, M Sc in Engineering 1 (Autumn 2017) 1 - English C

Main field of study

Computer Science and Engineering

Course level

First cycle

Advancement level

G1X

Course offered for

  • Electronics Design Engineering, M Sc in Engineering
  • Communications, Transport and Infrastructure, M Sc in Engineering
  • Media Technology and Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Prerequisites: (valid for students admitted to programmes within which the course is offered)

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Intended learning outcomes

To provide foundations for constructing computer programs and to convey specific skills in a high level programming language, C++. Basic programming concepts and techniques are introduced. Upon completion of the course, the student should fulfill the following learning outcomes.

  • To describe the output of a program from the source code.
  • To describe the following concepts: compilation, source code, object code, executable code.
  • To use built-in data types for integers, floating point numbers, text strings, arrays and records
  • To use selection and iteration statements in programs.
  • To construct sub-programs (functions) and use different types of parameters and return values.
  • To construct a program that solves a given problem.
  • To construct programs modularly from subprograms, where every sub program performs one task.
  • To use the functionality from some basic standard C++ libraries.
  • To write programs with basic file processing.

Course content

Introduce students to how to develop and structure a program.
Basic types: int, double, bool, char. Variables, declarations, and expressions.
If-statements and loops.
Arrays. Search and sorting an array.
Functions. Functions declaration and definition. Functions that return no value. Call-by-value and call-by-reference.
Scope and visibility rules.
Structuring the code in header (.h) and source (.cpp) files.
Records.
Input/output. Files.
Basic standard C++ libraries.

Teaching and working methods

Lectures, lessons, laboratory work.

Examination

UPG1Voluntary assignment0 creditsU, G
LAB1Laboratory Work3 creditsU, G
DAT1Computer examination3 creditsU, 3, 4, 5
The computer exam consists of three parts. Passed Part 1 gives grade 3. Approved in Part 1 and Part 2 gives grade 4. Approved on all parts gives grade 5. The optional assignment consists of three quizzes. Approved on all three quizzes will be credited to the portion of the computer exam that gives grade 3. For higher grades must therefore the rest of the computer exam be conducted and passed.

Grades

Four-grade scale, LiU, U, 3, 4, 5

Other information

Supplementary courses:Object-Oriented Programming (MT), Programming, continued course (ED, KTS). 
 

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Aida Nordman

Course website and other links

http://www2.itn.liu.se/utbildning/kurs/index.html?coursecode=TND012&year=2013

Education components

Preliminary scheduled hours: 68 h
Recommended self-study hours: 92 h

Course literature

Additional literature

Books

  • Jan Skansholm, (2011) C++ direkt 3:e upplagan
Code Name Scope Grading scale
UPG1 Voluntary assignment 0 credits U, G
LAB1 Laboratory Work 3 credits U, G
DAT1 Computer examination 3 credits U, 3, 4, 5
The computer exam consists of three parts. Passed Part 1 gives grade 3. Approved in Part 1 and Part 2 gives grade 4. Approved on all parts gives grade 5. The optional assignment consists of three quizzes. Approved on all three quizzes will be credited to the portion of the computer exam that gives grade 3. For higher grades must therefore the rest of the computer exam be conducted and passed.

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Books

Jan Skansholm, (2011) C++ direkt 3:e upplagan

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X

                            
1.2 Fundamental engineering knowledge (G1X level)

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X

                            
2.3 System thinking
X
X

                            
2.4 Attitudes, thought, and learning
X

                            
2.5 Ethics, equity, and other responsibilities
X

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X

                            
3.2 Communications
X

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management

                            
4.4 Designing

                            
4.5 Implementing

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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