3D Graphics, 6 credits
3D Grafik, 6 hp
TNGD32
Main field of study
Graphic Design and CommunicationCourse level
First cycleCourse type
Programme courseExaminer
Stefan GustavsonDirector of studies or equivalent
Camilla ForsellEducation components
Preliminary scheduled hours: 58 hRecommended self-study hours: 102 h
Available for exchange students
YesCourse offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
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6KGDK | Graphic Design and Communication, Bachelor's Programme | 5 (Autumn 2019) | 1 | 3 | Swedish/English | Norrköping, Norrköping | E |
Main field of study
Graphic Design and CommunicationCourse level
First cycleAdvancement level
G2XCourse offered for
- Graphic Design and Communication, Bachelor's Programme
Specific information
Exchange students; The course is only available to exchange students within the area of Graphic Design and Communication.
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Digital image processingIntended learning outcomes
The aim of the course is to provide insight into and experiecne with fundamental methods, tools, and applications for 3-D graphics, specifically in modeling, animation and rendering. Interactive applications are not covered. The course is an introduction to a broad and complex subject, but should provide a general foundation for the students to undertake further studies and develop further skills on their own. After the course, students should:
- have fundamental skills in using at least one commonly used tool for 3-D graphics production
- discuss and use common methods for modeling, animation and rendering
- choose and use tools and methods for 3-D graphics production with proper consideration of intent
- analyze and evaluate 3-D graphics in relation to other media
- analyze and evaluate possibilites and limitations in 3-D graphics production
- evaluate and criticize their own and others' choice of solutions, both in terms of the use of technology and in terms of form and content.
Course content
Overview of theory and practice in modeling, materials, lighting, animation and rendering.
Teaching and working methods
The first part of the course present general methods and concepts through a lab series with supporting lectures, where theory is illustrated by focused practical assignments.
The conclusion of the course is a somewhat larger project assignment with considerable student choice in what task to take on. The task should be a concrete concept study relevant to a real world problem, decided in collaboration with the tutor. The assignment should pertain to the general area of design and communication, and reflect back on previous courses in design, visualisation and storytelling.
Assessment is done by written and oral presentations.
The course spans the entire fall semester, with the lab sessions and the project assignment concentrated to one half-semester each.
Examination
UPG1 | Assignments | 3 credits | U, 3, 4, 5 |
LAB1 | Lab Assignments | 3 credits | U, G |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Stefan GustavsonEducation components
Preliminary scheduled hours: 58 hRecommended self-study hours: 102 h
Course literature
Other
Code | Name | Scope | Grading scale |
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UPG1 | Assignments | 3 credits | U, 3, 4, 5 |
LAB1 | Lab Assignments | 3 credits | U, G |
Other
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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2.2 Experimentation, investigation, and knowledge discovery |
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2.3 System thinking |
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2.4 Attitudes, thought, and learning |
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2.5 Ethics, equity, and other responsibilities |
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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3.2 Communications |
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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4.4 Designing |
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4.5 Implementing |
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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