Computer Graphics, 6 credits
Datorgrafik, 6 hp
TNM046
Main field of study
Media Technology and EngineeringCourse level
First cycleCourse type
Programme courseExaminer
Sasan GooranDirector of studies or equivalent
Camilla ForsellEducation components
Preliminary scheduled hours: 44 hRecommended self-study hours: 116 h
Course offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6CMEN | Media Technology and Engineering, M Sc in Engineering | 2 (Spring 2017) | 2 | 1 | English | Norrköping, Norrköping | C |
Main field of study
Media Technology and EngineeringCourse level
First cycleAdvancement level
G1XCourse offered for
- Media Technology and Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Linear algebra, fundamental skills in programming, skills in object oriented programmingIntended learning outcomes
After the course, students should be able to list, explain and use common and basic methods for image synthesis. Students should be able to choose and motivate methods that solve common problems in the area of computer graphics, and implement solutions to real problems in their own program code.
Course content
2D graphics: transformations, rendering. Graphics programming in 2D. 3D graphics: objects, polygons/triangles, transformations, projections, perspective, hidden surfaces, local lighting models, texture mapping. Simple graphics programming in 3D.
Teaching and working methods
Lectures presenting an overview of the theory, laboratory work for application and detail. The textbook and the course material are in English.
Examination
LAB1 | Laboratory work | 3 credits | U, G |
TEN1 | Written examination | 3 credits | U, 3, 4, 5 |
Grades
Four-grade scale, LiU, U, 3, 4, 5Other information
Supplementary courses: 3D Computer Graphics and animation, plus a number of advanced level courses in computer graphics and related subjects.
Department
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Sasan GooranCourse website and other links
http://www2.itn.liu.se/utbildning/kurs/index.html?coursecode=TNM046Education components
Preliminary scheduled hours: 44 hRecommended self-study hours: 116 h
Course literature
Steven J. Gortler: Foundation of 3D Computer GraphicsCode | Name | Scope | Grading scale |
---|---|---|---|
LAB1 | Laboratory work | 3 credits | U, G |
TEN1 | Written examination | 3 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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X
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TEN1
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1.2 Fundamental engineering knowledge (G1X level) |
X
|
X
|
X
|
TEN1
|
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
X
|
X
|
X
|
LAB1
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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X
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2.3 System thinking |
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X
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2.4 Attitudes, thought, and learning |
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X
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X
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2.5 Ethics, equity, and other responsibilities |
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X
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X
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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LAB1
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3.2 Communications |
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X
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LAB1
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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4.4 Designing |
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4.5 Implementing |
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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