3-D Computer Graphics, 6 credits
3-D Datorgrafik, 6 hp
TNM061
Main field of study
Media Technology and EngineeringCourse level
First cycleCourse type
Programme courseExaminer
Stefan GustavsonDirector of studies or equivalent
Camilla ForsellEducation components
Preliminary scheduled hours: 52 hRecommended self-study hours: 108 h
Available for exchange students
YesCourse offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6MDAV | Computer Science, Master's programme | 2 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Norrköping, Norrköping | E |
6MICS | Computer Science, Master's programme | 2 (Spring 2017) | 1 | 1 | Swedish/English | Norrköping, Norrköping | E |
6MICS | Computer Science, Master's programme | 2 (Spring 2017) | 2 | 4 | Swedish/English | Norrköping, Norrköping | E |
6CMEN | Media Technology and Engineering, M Sc in Engineering | 4 (Spring 2017) | 1, 2 | 1, 4 | Swedish/English | Norrköping, Norrköping | C |
Main field of study
Media Technology and EngineeringCourse level
First cycleAdvancement level
G2XCourse offered for
- Media Technology and Engineering, M Sc in Engineering
- Computer Science, Master's programme
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Computer Graphics
Intended learning outcomes
The course is aimed at providing knowledge and insight into methods for 3-dimensional computer graphics in the areas of modeling, rendering, animation and graphics programming. After the course, students should be able to use basic tools and common user interfaces to create simple but effective 3D animations on their own. Students should also be able to choose suitable methods and motivate them, and explain how they work from a technical and mathematical standpoint. They should also be able to plan and execute basic 3D graphics programming, and explain the technical differences between real time graphics and rendered content.
Course content
3D modeling: polygon meshes, various forms of parametric curves and surfaces. Surface properties, texture and bump mapping. Procedural textures. Environment mapping. Anti-aliasing.
Global illumination models: raytracing, radiosity, hybrid methods and stochastic methods.
Animation: keyframing, inverse kinematics, physical modeling, motion capture.
Graphics programming: real time graphics, scene graphs, graphics hardware.
Teaching and working methods
Lectures, lab exercises and an extensive project assignment. Lectures are based on basic material, while the project presents an opportunity to penetrate more specialised subjects in greater depth.
The course runs over the entire spring semester.
Examination
UPG1 | Group project assignment | 3 credits | U, 3, 4, 5 |
LAB1 | Laboratory course | 1.5 credits | U, G |
TEN1 | Written exam | 1.5 credits | U, 3, 4, 5 |
The final grade is a mean value of the grades for TEN1 and UPG1, where both grades are given equal weight and any rounding is done upwards.
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Stefan GustavsonEducation components
Preliminary scheduled hours: 52 hRecommended self-study hours: 108 h
Code | Name | Scope | Grading scale |
---|---|---|---|
UPG1 | Group project assignment | 3 credits | U, 3, 4, 5 |
LAB1 | Laboratory course | 1.5 credits | U, G |
TEN1 | Written exam | 1.5 credits | U, 3, 4, 5 |
The final grade is a mean value of the grades for TEN1 and UPG1, where both grades are given equal weight and any rounding is done upwards.
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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X
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1.2 Fundamental engineering knowledge (G1X level) |
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X
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
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X
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X
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TEN1
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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X
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LAB1
TEN1
UPG1
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2.2 Experimentation, investigation, and knowledge discovery |
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2.3 System thinking |
X
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UPG1
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2.4 Attitudes, thought, and learning |
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X
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2.5 Ethics, equity, and other responsibilities |
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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3.2 Communications |
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X
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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4.4 Designing |
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4.5 Implementing |
X
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X
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LAB1
UPG1
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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