Practical Data Visualization and Virtual Reality, 6 credits
Tillämpad visualisering och virtuell verklighet, 6 hp
TNM093
Main field of study
Media Technology and EngineeringCourse level
First cycleCourse type
Programme courseExaminer
Jimmy JohanssonDirector of studies or equivalent
Camilla ForsellEducation components
Preliminary scheduled hours: 34 hRecommended self-study hours: 126 h
Available for exchange students
YesCourse offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6CMEN | Media Technology and Engineering, M Sc in Engineering | 5 (Autumn 2017) | 1, 2 | 3, 3 | Swedish/English | Norrköping, Norrköping | C |
Main field of study
Media Technology and EngineeringCourse level
First cycleAdvancement level
G2XCourse offered for
- Media Technology and Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Algebra and calculus, programming in C++, object orientation and algorithms, 3D Computer graphicsIntended learning outcomes
The student shall, after finishing this course, be able to:
- use common techniques for data exploration and analysis, and virtual reality to implement visualization and computer graphics applications.
- use tracking and correct view projection to implement one-to-one mapping between real and virtual coordinates
- use common software systems to implement basic multi-sensory interaction and visualizations
Course content
- Visualization pipeline
- Visualization techniques
- Tracking and VR views
- Interaction techniques
- Perception
- Applications
Teaching and working methods
The course introduces theories and practical examples within the lectures. In laboratory exercises the students will try out the practical use of various tools and thus acquire skills necessary for using software packages for visualization. Furthermore, VR principles will be applied to correct the graphical view.
Examination
LAB1 | Laboratory work | 6 credits | U, G |
Grades
Two-grade scale, U, GDepartment
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Jimmy JohanssonEducation components
Preliminary scheduled hours: 34 hRecommended self-study hours: 126 h
Course literature
Additional literature
Books
- Charles Hansen and Chris Johnson, The Visualization Handbook
- John Vince, Essential Virtual Reality Fast
- Robert Spence, Information Visualization: Design for Interaction 2nd Edition
Code | Name | Scope | Grading scale |
---|---|---|---|
LAB1 | Laboratory work | 6 credits | U, G |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Books
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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X
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1.2 Fundamental engineering knowledge (G1X level) |
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X
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
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X
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X
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LAB1
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
X
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X
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X
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LAB1
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2.2 Experimentation, investigation, and knowledge discovery |
X
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X
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X
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LAB1
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2.3 System thinking |
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X
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2.4 Attitudes, thought, and learning |
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X
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LAB1
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2.5 Ethics, equity, and other responsibilities |
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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3.2 Communications |
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X
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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4.4 Designing |
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X
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LAB1
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4.5 Implementing |
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X
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LAB1
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4.6 Operating |
X
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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