Sound Technology, 6 credits

Ljudteknik, 6 hp

TNM103

Main field of study

Media Technology and Engineering

Course level

Second cycle

Course type

Programme course

Examiner

Niklas Rönnberg

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 50 h
Recommended self-study hours: 110 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CMEN Media Technology and Engineering, M Sc in Engineering 7 (Autumn 2018) 1 2 Swedish Norrköping E

Main field of study

Media Technology and Engineering

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Media Technology and Engineering, M Sc in Engineering

Specific information

The course may not be included in the degree together with TNM054

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Signals and Systems, Transforms Theory, Sound Physics or similar. Basic programming.

Intended learning outcomes

Analogue and digital sound technology are today of importance for many different media productions, from computer games and immersive media production via user interfaces and UX to sound and music editing. This course aims to give the students in-depth knowledge of methods for sound technology, sound effects and signal processing, as well as analysis and synthesis of sound and waveforms. After completing the course, the student will be able to apply knowledge about the design of analogue and digital signal processing applications for professional audio, music production, film, games and virtual environments, as well as visualization, and forensic work.

Course content

Introduction to digital audio, audio and music processing. Overview of signal processing and audio effects technologies. The adjustment of the dynamic content of an audio signal such as compression and expansion. Filter and leveling of signals, different filter applications, and different filter types. Digital delay lines as well as analogue options for simulation of room acoustics and echo. Digital and analogue audio effects (such as wha-wha, phaser, flanger). Phase vocoding for pitch and temporal changes of a signal. Additive and subtractive synthesis, as well as analogue and digital synthesis methods. Amplitud and frequency modulation of signals.

Teaching and working methods

The course comprises lectures, lectures/seminars given by the students, as well as programming-oriented and practical audio-technical labs. A written exam in the form of a homework exam, which is carried out for a limited amount of time, that explains in writing how a specific signal processing task could be solved.

Examination

LAB1Laboratory work3 creditsU, G
HEM1Home-assignment3 creditsU, 3, 4, 5

Grades

Four-grade scale, LiU, U, 3, 4, 5

Course literature

Lecture notes and distributed material.

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Niklas Rönnberg

Course website and other links

Education components

Preliminary scheduled hours: 50 h
Recommended self-study hours: 110 h

Course literature

Other

Code Name Scope Grading scale
LAB1 Laboratory work 3 credits U, G
HEM1 Home-assignment 3 credits U, 3, 4, 5

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)

                            
1.2 Fundamental engineering knowledge (G1X level)

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving

                            
2.2 Experimentation, investigation, and knowledge discovery

                            
2.3 System thinking

                            
2.4 Attitudes, thought, and learning

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork

                            
3.2 Communications

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management

                            
4.4 Designing

                            
4.5 Implementing

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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