Programming, 6 credits

Programmering grk, 6 hp

TND012

Main field of study

Computer Science and Engineering

Course level

First cycle

Course type

Programme course

Examiner

Aida Nordman

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 68 h
Recommended self-study hours: 92 h
Course offered for Semester Period Timetable module Language Campus ECV
6CKTS Communications, Transport and Infrastructure, M Sc in Engineering 1 (Autumn 2017) 1 - English C
6CIEN Electronics Design Engineering, M Sc in Engineering 1 (Autumn 2017) 1 - English C
6CMEN Media Technology and Engineering, M Sc in Engineering 1 (Autumn 2017) 1 - English C
ECV = Elective / Compulsory / Voluntary

Main field of study

Computer Science and Engineering

Course level

First cycle

Advancement level

G1X

Course offered for

  • Electronics Design Engineering, M Sc in Engineering
  • Communications, Transport and Infrastructure, M Sc in Engineering
  • Media Technology and Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Prerequisites: (valid for students admitted to programmes within which the course is offered)

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshhold requirements for progression within the programme, or corresponding.

Intended learning outcomes

To provide foundations for constructing computer programs and to convey specific skills in a high level programming language, C++. Basic programming concepts and techniques are introduced. Upon completion of the course, the student should fulfill the following learning outcomes.

  • To describe the output of a program from the source code.
  • To describe the following concepts: compilation, source code, object code, executable code.
  • To use built-in data types for integers, floating point numbers, text strings, arrays and records
  • To use selection and iteration statements in programs.
  • To construct sub-programs (functions) and use different types of parameters and return values.
  • To construct a program that solves a given problem.
  • To construct programs modularly from subprograms, where every sub program performs one task.
  • To use the functionality from some basic standard C++ libraries.
  • To write programs with basic file processing.

Course content

Introduce students to how to develop and structure a program.
Basic types: int, double, bool, char. Variables, declarations, and expressions.
If-statements and loops.
Arrays. Search and sorting an array.
Functions. Functions declaration and definition. Functions that return no value. Call-by-value and call-by-reference.
Scope and visibility rules.
Structuring the code in header (.h) and source (.cpp) files.
Records.
Input/output. Files.
Basic standard C++ libraries.

Teaching and working methods

Lectures, lessons, laboratory work.

Examination

DAT1Computer examination3 creditsU, 3, 4, 5
LAB1Laboratory Work3 creditsU, G
UPG1Voluntary assignment0 creditsU, G
The computer exam consists of three parts. Passed Part 1 gives grade 3. Approved in Part 1 and Part 2 gives grade 4. Approved on all parts gives grade 5. The optional assignment consists of three quizzes. Approved on all three quizzes will be credited to the portion of the computer exam that gives grade 3. For higher grades must therefore the rest of the computer exam be conducted and passed.

Grades

Four-grade scale, LiU, U, 3, 4, 5

Other information

Supplementary courses:Object-Oriented Programming (MT), Programming, continued course (ED, KTS). 
 

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Aida Nordman

Course website and other links

http://www2.itn.liu.se/utbildning/kurs/index.html?coursecode=TND012&year=2013

Education components

Preliminary scheduled hours: 68 h
Recommended self-study hours: 92 h

Course literature

Additional literature

Books

  • Jan Skansholm, (2011) C++ direkt 3:e upplagan
Code Name Scope Grading scale
DAT1 Computer examination 3 credits U, 3, 4, 5
LAB1 Laboratory Work 3 credits U, G
UPG1 Voluntary assignment 0 credits U, G
The computer exam consists of three parts. Passed Part 1 gives grade 3. Approved in Part 1 and Part 2 gives grade 4. Approved on all parts gives grade 5. The optional assignment consists of three quizzes. Approved on all three quizzes will be credited to the portion of the computer exam that gives grade 3. For higher grades must therefore the rest of the computer exam be conducted and passed.

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Books

Jan Skansholm, (2011) C++ direkt 3:e upplagan

Note: The course matrix is not fully translated to English.

I U A Modules Comment
1. ÄMNESKUNSKAPER
1.1 Kunskaper i grundläggande matematiska och naturvetenskapliga ämnen
1.2 Kunskaper i grundläggande (motsvarande G1X) teknikvetenskapliga ämnen
1.3 Fördjupade kunskaper (motsvarande G2X), metoder och verktyg inom något/några teknik- och naturvetenskapliga ämnen
X
X
1.4 Väsentligt fördjupade kunskaper (motsvarande A1X), metoder och verktyg inom något/några teknik- och naturvetenskapliga ämnen
1.5 Insikt i aktuellt forsknings- och utvecklingsarbete
2. INDIVIDUELLA OCH YRKESMÄSSIGA FÄRDIGHETER OCH FÖRHÅLLNINGSSÄTT
2.1 Analytiskt tänkande och problemlösning
X
X
X
2.2 Experimenterande och undersökande arbetssätt samt kunskapsbildning
X
2.3 Systemtänkande
X
X
X
2.4 Förhållningssätt, tänkande och lärande
X
Consider different approaches to solve a problem and creative thinking
2.5 Etik, likabehandling och ansvarstagande
X
3. FÖRMÅGA ATT ARBETA I GRUPP OCH ATT KOMMUNICERA
3.1 Arbete i grupp
3.2 Kommunikation
3.3 Kommunikation på främmande språk
4. PLANERING, UTVECKLING, REALISERING OCH DRIFT AV TEKNISKA PRODUKTER OCH SYSTEM MED HÄNSYN TILL AFFÄRSMÄSSIGA OCH SAMHÄLLELIGA BEHOV OCH KRAV
4.1 Samhälleliga villkor, inklusive ekonomiskt, socialt och ekologiskt hållbar utveckling för kunskapsutveckling
4.2 Företags- och affärsmässiga villkor
4.3 Att identifiera behov samt strukturera och planera utveckling av produkter och system
4.4 Att konstruera produkter och system
4.5 Att realisera produkter och system
4.6 Att ta i drift och använda produkter och system
5. PLANERING, GENOMFÖRANDE OCH PRESENTATION AV FORSKNINGS- ELLER UTVECKLINGSPROJEKT MED HÄNSYN TILL VETENSKAPLIGA OCH SAMHÄLLELIGA BEHOV OCH KRAV
5.1 Samhälleliga villkor, inklusive ekonomiskt, socialt och ekologiskt hållbar utveckling
5.2 Ekonomiska villkor för kunskapsutveckling
5.3 Att identifiera behov samt strukturera och planera forsknings- eller utvecklingsprojekt
5.4 Att genomföra forsknings- eller utvecklingsprojekt
5.5 Att redovisa och utvärdera forsknings- eller utvecklingsprojekt

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