SFX - Tricks of the Trade, 6 credits

SFX - Tricks of the Trade, 6 hp

TNCG13

The course is disused. Offered for the last time Autumn semester 2020.

Main field of study

Media Technology and Engineering

Course level

Second cycle

Course type

Programme course

Examiner

Jonas Unger

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 36 h
Recommended self-study hours: 124 h

Available for exchange students

Yes
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CMEN Media Technology and Engineering, M Sc in Engineering 9 (Autumn 2017) 2 3 English E

Main field of study

Media Technology and Engineering

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Media Technology and Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Advanced Global Illumination, Scientific Visualization

Intended learning outcomes

To bring together all the various topics in computer graphics by exposing students to developers and users of this technology in the SFX industry.
The learning outcomes of this course are as follows:

  • Ability to reason and criticize SFX in a Film
  • Ability to link in earlier theoretical learning to real production in Film
  • Ability to work with advanced software tools used in SFX production

Course content

This course will examine several films to explore the tricks of the trade. We will examine contemporary films, which use techniques that have been taught throughout the programme. The guest lecturers from industry will represent different stages of the SFX production ranging from research and development to compositing of final sequences.
The learning outcomes of this course are as follows:

  • Ability to reason and criticize SFX in a Film
  • Ability to link in earlier theoretical learning to real production in Film
  • Ability to work with advanced software tools used in SFX production

Teaching and working methods

The course will be presented in a series of invited lectures given by professionals working in the SFX industry. Various aspects of the SFX production pipeline will be presented. Several films will be examined and the techniques discussed. In the project assignment hands on experiences of working with and extending state-of-the
-art tools for SFX production will be obtained.

Examination

UPG4Project work3 creditsU, G
UPG3Assignment3 creditsU, 3, 4, 5

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Jonas Unger

Course website and other links

http://www2.itn.liu.se/utbildning/kurs/index.html?coursecode=TNCG13

Education components

Preliminary scheduled hours: 36 h
Recommended self-study hours: 124 h

Course literature

Additional literature

Articles


  • No formal textbook. However, a selection of scientific papers relating to the selected films that are chosen between students and the lecturer will be made on a case by case basis.
Code Name Scope Grading scale
UPG4 Project work 3 credits U, G
UPG3 Assignment 3 credits U, 3, 4, 5

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Articles

No formal textbook. However, a selection of scientific papers relating to the selected films that are chosen between students and the lecturer will be made on a case by case basis.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)

                            
1.2 Fundamental engineering knowledge (G1X level)

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
X

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X

                            
2.3 System thinking

                            
2.4 Attitudes, thought, and learning
X
X

                            
2.5 Ethics, equity, and other responsibilities
X
X

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X

                            
3.2 Communications

                            
3.3 Communication in foreign languages
X
X

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context
X
X

                            
4.2 Enterprise and business context
X
X
X

                            
4.3 Conceiving, system engineering and management
X
X

                            
4.4 Designing
X
X

                            
4.5 Implementing
X
X

                            
4.6 Operating
X

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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There are no files available for this course.