SFX - Tricks of the Trade, 6 credits
SFX - Tricks of the Trade, 6 hp
TNCG13
Main field of study
Media Technology and EngineeringCourse level
Second cycleCourse type
Programme courseExaminer
Jonas UngerDirector of studies or equivalent
Camilla ForsellEducation components
Preliminary scheduled hours: 36 hRecommended self-study hours: 124 h
Available for exchange students
YesCourse offered for | Semester | Period | Timetable module | Language | Campus | ECV | |
---|---|---|---|---|---|---|---|
6CMEN | Media Technology and Engineering, M Sc in Engineering | 9 (Autumn 2017) | 2 | 3 | English | E |
Main field of study
Media Technology and EngineeringCourse level
Second cycleAdvancement level
A1XCourse offered for
- Media Technology and Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Advanced Global Illumination, Scientific VisualizationIntended learning outcomes
To bring together all the various topics in computer graphics by exposing students to developers and users of this technology in the SFX industry.
The learning outcomes of this course are as follows:
- Ability to reason and criticize SFX in a Film
- Ability to link in earlier theoretical learning to real production in Film
- Ability to work with advanced software tools used in SFX production
Course content
This course will examine several films to explore the tricks of the trade. We will examine contemporary films, which use techniques that have been taught throughout the programme. The guest lecturers from industry will represent different stages of the SFX production ranging from research and development to compositing of final sequences.
The learning outcomes of this course are as follows:
- Ability to reason and criticize SFX in a Film
- Ability to link in earlier theoretical learning to real production in Film
- Ability to work with advanced software tools used in SFX production
Teaching and working methods
The course will be presented in a series of invited lectures given by professionals working in the SFX industry. Various aspects of the SFX production pipeline will be presented. Several films will be examined and the techniques discussed. In the project assignment hands on experiences of working with and extending state-of-the
-art tools for SFX production will be obtained.
Examination
UPG4 | Project work | 3 credits | U, G |
UPG3 | Assignment | 3 credits | U, 3, 4, 5 |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Jonas UngerCourse website and other links
http://www2.itn.liu.se/utbildning/kurs/index.html?coursecode=TNCG13Education components
Preliminary scheduled hours: 36 hRecommended self-study hours: 124 h
Course literature
Additional literature
Articles
No formal textbook. However, a selection of scientific papers relating to the selected films that are chosen between students and the lecturer will be made on a case by case basis.
Code | Name | Scope | Grading scale |
---|---|---|---|
UPG4 | Project work | 3 credits | U, G |
UPG3 | Assignment | 3 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Articles
No formal textbook. However, a selection of scientific papers relating to the selected films that are chosen between students and the lecturer will be made on a case by case basis.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
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X
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X
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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X
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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2.3 System thinking |
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2.4 Attitudes, thought, and learning |
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X
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2.5 Ethics, equity, and other responsibilities |
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X
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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3.2 Communications |
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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4.4 Designing |
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4.5 Implementing |
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4.6 Operating |
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X
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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