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Media Technology and Engineering, M Sc in Engineering, 300 credits
Civilingenjör i medieteknik, 300 hp
6CMEN
Teaching language
SwedishCampus
NorrköpingPace of study
Full-time
The programme syllabus is preliminary
Entry requirements
Degree in Swedish
Civilingenjör 300 hp och Teknologie master 120 hp
Semester 1-7 (Autumn 2013-Autumn 2016)
Programme plan is to be found in the former study guide for Faculty of Science and Engineering:
http://www.lith.liu.se/sh2016/.
http://www.lith.liu.se/sh2016/.
Semester 8 Spring 2017
Course code | Course name | Credits | Level | Timetable module | ECV | |
---|---|---|---|---|---|---|
Period 1 | ||||||
TEIE53 | Industrial Economics | 6 | G1X | 1 | E |
|
TEIE54 | Intellectual Property Rights | 6 | G1X | 2 | E |
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TNKA08 | Rhetoric | 6 | G1X | 1 | E |
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TNM048 | Information Visualisation | 6 | A1X | 3 | E |
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TNM097 | Image Reproduction and Image Quality | 6 | A1X | 4 | E |
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TNM099 | VFX Film Production | 6 | G2X | 2 | E |
|
TNM100 | Structural Methods for User Experience (UX) | 6* | A1X | 1 | E |
|
*The course is divided into several semesters and/or periods
|
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TSBK35 | Audio and Image Compression | 6 | A1X | 2 | E |
|
Period 2 | ||||||
TDDC78 | Programming of Parallel Computers - Methods and Tools | 6 | A1X | 3 | E |
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TDDD27 | Advanced Web Programming | 6 | A1X | 3 | E |
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TNM079 | Modelling and Animation | 6 | A1X | 2 | E |
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TNM096 | Artificial Intelligence - Principles and Techniques | 6 | G2X | 1 | E |
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TNM098 | Advanced Visual Data Analysis | 6 | A1X | 4 | E |
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TNM100 | Structural Methods for User Experience (UX) | 6* | A1X | 3 | E |
|
*The course is divided into several semesters and/or periods
|
Semester 9 Autumn 2017
Course code | Course name | Credits | Level | Timetable module | ECV | |
---|---|---|---|---|---|---|
Period 1 | ||||||
TNM089 | Imaging Technology | 6 | A1X | 1 | E |
|
TNM091 | Media Production for Immersive Environments | 6* | A1X | 1 | E |
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*The course is divided into several semesters and/or periods
|
||||||
TNM095 | Artificial Intelligence for Interactive Media | 6 | A1X | 2 | E |
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TSBK03 | Advanced Game Programming | 6* | A1X | 1 | E |
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*The course is divided into several semesters and/or periods
|
||||||
Period 2 | ||||||
TDDD56 | Multicore and GPU Programming | 6 | A1X | 2 | E |
|
TNCG13 | SFX - Tricks of the Trade | 6 | A1X | 3 | E |
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TNM091 | Media Production for Immersive Environments | 6* | A1X | 1 | E |
|
*The course is divided into several semesters and/or periods
|
||||||
TSBK03 | Advanced Game Programming | 6* | A1X | - | E |
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*The course is divided into several semesters and/or periods
|
Semester 10 Spring 2018
Course code | Course name | Credits | Level | Timetable module | ECV | |
---|---|---|---|---|---|---|
Period 1 | ||||||
TQXX33 | Degree project - Master’s Thesis | 30* | A1X | - | C |
|
*The course is divided into several semesters and/or periods
|
||||||
Period 2 | ||||||
TQXX33 | Degree project - Master’s Thesis | 30* | A1X | - | C |
|
*The course is divided into several semesters and/or periods
|