Structural Methods for User Experience (UX), 6 credits

Strukturerade metoder för användarupplevelse (UX), 6 hp

TNM100

Main field of study

Computer Science and Engineering Media Technology and Engineering

Course level

Second cycle

Course type

Programme course

Examiner

Camilla Forsell

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 42 h
Recommended self-study hours: 118 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CMEN Media Technology and Engineering, M Sc in Engineering 8 (Spring 2017) 1, 2 1, 3 Swedish Norrköping, Norrköping E

Main field of study

Computer Science and Engineering, Media Technology and Engineering

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Media Technology and Engineering, M Sc in Engineering

Intended learning outcomes

The course aims to provide knowledge and skills in formal methods in human-computer interaction that are used to model, specify and analyse system properties. It also deepen the understanding of how tools and methods can be used during a development process to ensure that system properties related to the user experience are implemented and preserved.
After the course students will be able to:

  • Apply formal methods and techniques to model, specify, analyse and design user experience (UX) related to use, context and design of a complex system.
  • Follow and account for/explain typical processes in user-centered system design.
  • Argue for the choice of methods, techniques and design solutions and present in oral and written presentations.
  • Critically review the application of theories, methods and techniques in design of user experience and be able to identify and discern results that are scientifically sound.

 

Course content

  • User experience in software engineering
  • Formal methods for human-computer interaction
  • Interaction design of complex system
  • Usability, user-centered design (UCD), user experience and design (UXD)

 

Teaching and working methods

The course comprises of lectures, seminars, workshops/laborations and three hand-in assignments. There are two individual assignments and one group assignment/project work and they are all reported by a written report. The course runs the entire spring semester.
 

Examination

UPG3Group assignment2 creditsU, 3, 4, 5
UPG2Individual assignment2 creditsU, 3, 4, 5
UPG1Individual assignment2 creditsU, 3, 4, 5

Grades

Four-grade scale, LiU, U, 3, 4, 5

Course literature

Mattias Arvola (2014) ”Interaktionsdesign och UX – om att skapa en god användarupplevelse”.
ISBN 978-91-44-09764-0

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Camilla Forsell

Education components

Preliminary scheduled hours: 42 h
Recommended self-study hours: 118 h
Code Name Scope Grading scale
UPG3 Group assignment 2 credits U, 3, 4, 5
UPG2 Individual assignment 2 credits U, 3, 4, 5
UPG1 Individual assignment 2 credits U, 3, 4, 5

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

There is no course literature available for this course in studieinfo.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X
X
UPG1
UPG2
UPG3

                            
1.2 Fundamental engineering knowledge (G1X level)
X
X
UPG1
UPG2
UPG3

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
X
UPG1
UPG2
UPG3

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X
UPG1
UPG2
UPG3

                            
2.2 Experimentation, investigation, and knowledge discovery
X
X
UPG1
UPG2
UPG3

                            
2.3 System thinking
X
X
UPG1
UPG2
UPG3

                            
2.4 Attitudes, thought, and learning
X
X
UPG1
UPG2
UPG3

                            
2.5 Ethics, equity, and other responsibilities
X
X
UPG1
UPG2
UPG3

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X
X
UPG3

                            
3.2 Communications
X
X
UPG3

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context
X

                            
4.2 Enterprise and business context
X

                            
4.3 Conceiving, system engineering and management
X
X
UPG1
UPG2
UPG3

                            
4.4 Designing
X
X
UPG1
UPG2
UPG3

                            
4.5 Implementing
X
X
UPG1
UPG2
UPG3

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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