Interaction Design, 6 credits

Interaktionsdesign, 6 hp

729G22

The course is disused.

Main field of study

Cognitive Science

Course level

First cycle

Course type

Single subject and programme course

Examiner

Mattias Arvola

Course coordinator

Mattias Arvola

Director of studies or equivalent

Jalal Maleki

Available for exchange students

Yes

Contact

Kostas Mitropoulos, international coordinator

ECV = Elective / Compulsory / Voluntary
Course offered for Semester Weeks Timetable module Language Campus ECV
Single subject course (One-third-time, Day-time) Autumn 2019 201934-201943 2 English Linköping, Valla
F7KSY Bachelor programme in Information Systems Analysis (System development) 5 (Autumn 2019) 201934-201943 2 English Linköping, Valla E
F7KKO Bachelor´s Programme in Cognitive Science 5 (Autumn 2019) 201934-201943 2 English Linköping, Valla E
F7MKS Master Programme in Cognitive Science 1 (Autumn 2019) 201934-201943 2 Swedish Linköping, Valla E
F7MKS Master Programme in Cognitive Science 3 (Autumn 2019) 201934-201943 2 Swedish Linköping, Valla E
F7MIT Master Programme in IT and Management (Master) 3 (Autumn 2019) 201934-201943 2 English Linköping, Valla E

Main field of study

Cognitive Science

Course level

First cycle

Advancement level

G2X

Course offered for

  • Bachelor´s Programme in Cognitive Science
  • Bachelor programme in Information Systems Analysis
  • Master Programme in IT and Management
  • Master Programme in Cognitive Science

Entry requirements

For admission to the course, completion of year 1 and year 2 of the Bachelor's Programme in Cognitive Science, or the equivalent, is required.

Intended learning outcomes

On completion of the course, the student should be able to
- account for interaction design as a central knowledge and practice area for good IT and systems development,
- account for the role of interaction design in an organisation that develops or uses systems,
- define, prioritise, communicate and evaluate design objectives,
- plan, carry out and communicate usability evaluations,
- create, evaluate and argue for a certain design solution among alternative solutions,
- design and evaluate prototypes.

Course content

The course covers:
- Data collection
- Usability requirements
- Usability testing
- Tools for user-centred design, e.g. sketching, personae
- Prototype development, both LoFi prototypes and HiFi prototypes

Teaching and working methods

The teaching takes the form of lectures, projects, teaching sessions, seminars and laboratory sessions. The student is expected to study independently, individually and in groups.

Examination

The ability to work with design objectives, usability evaluations, design solutions and prototypes is examined through project work. The ability to account for interaction design as a field and a role is examined through written assignments.

Students failing an exam covering either the entire course or part of the course twice are entitled to have a new examiner appointed for the reexamination.

Students who have passed an examination may not retake it in order to improve their grades.

Grades

Three-grade scale, U, G, VG

Other information

Planning and implementation of a course must take its starting point in the wording of the syllabus. The course evaluation included in each course must therefore take up the question how well the course agrees with the syllabus. The course is carried out in such a way that both men´s and women´s experience and knowledge is made visible and developed.

Planning and implementation of a course must take its starting point in the wording of the syllabus. The course evaluation included in each course must therefore take up the question how well the course agrees with the syllabus. 

The course is carried out in such a way that both men´s and women´s experience and knowledge is made visible and developed.

Department

Institutionen för datavetenskap
Code Name Scope Grading scale
PRA1 Examination 6 credits U, G, VG

Regulary literature

Books

Arvola, Mattias, (2014) Interaktionsdesign och UX : om att skapa en god användarupplevelse 1. uppl. Lund : Studentlitteratur, 2014

ISBN: 9789144097640

Goodwin, Kim, (2009) Designing for the digital age : how to create human-centered products and services Indianapolis, IN : Wiley Pub., cop. 2009

ISBN: 9780470229101, 0470229101

Articles

Additional literature

Books

Saffer, Dan, (2010) Designing for interaction : creating innovative applications and devices 2. ed. Berkeley Calif. : New Riders Pub cop. 2010

ISBN: 9780321643391, 0321643399

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