Design and Programming of Computer Games, 6 credits
Design och programmering av datorspel, 6 hp
TDDD23
Main field of study
Information Technology Computer Science and Engineering Computer Science ProgrammingCourse level
Second cycleCourse type
Programme courseExaminer
Erik BerglundDirector of studies or equivalent
Jalal MalekiEducation components
Preliminary scheduled hours: 52 hRecommended self-study hours: 108 h
Available for exchange students
YesMain field of study
Information Technology, Computer Science and Engineering, Computer Science, ProgrammingCourse level
Second cycleAdvancement level
A1XCourse offered for
- Computer Engineering, B Sc in Engineering
- Programming
- Computer Science and Engineering, M Sc in Engineering
- Industrial Engineering and Management - International, M Sc in Engineering
- Industrial Engineering and Management, M Sc in Engineering
- Information Technology, M Sc in Engineering
- Computer Science and Software Engineering, M Sc in Engineering
- Computer Science, Master's programme
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Programming 10 credits (at least 6 credits object-oriented programming), Basic course in Usable systems or similar prerequisiteIntended learning outcomes
The goal of course is that you will acquire knowledge of how computer games are constructed and how design parameters affect how computer games are programmed.
Goals for knowledge and understadning:
- Analyze what creates different game experiences
- Describe different designparameterar in games
- Using high-level language / high-level tools for game development
- Designing different types of games
- Implement game prototypes
- Analyze and discuss gaming
- Using and evaluating high-level tools for programming computer games
- Evaluate gaming experiences
Course content
- Characteristics of computer games
- Variety in game experiences
- Design parameters
- Game analysis
- High-level languages and tools for game development
Teaching and working methods
The course includes a series of lectures on design parameters and technical issues of design and programming of computer games. The design part of the course is focused on progression, variation, and the communication of game mechanisms through the game. Graphic design or sound in this sense is not considered in the course, it is the actual game play we design. The students are supervised in developing their own game prototype, including an individual choice of a high-level technical platform for game development. An analysis of the basic game idea and testing of prototypes, and reflection and feedback on implemented games are made and form the basis for the reflection on the game design parameters and the valuation of the chosen technical platform.
Examination
PRA2 | Project work | 6 credits | U, 3, 4, 5 |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för datavetenskapDirector of Studies or equivalent
Jalal MalekiExaminer
Erik BerglundCourse website and other links
http://www.ida.liu.se/~TDDD23Education components
Preliminary scheduled hours: 52 hRecommended self-study hours: 108 h
Course literature
Additional literature
Other
Course literature is presented at the course website.
Code | Name | Scope | Grading scale |
---|---|---|---|
PRA2 | Project work | 6 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Other
Course literature is presented at the course website.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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1.2 Fundamental engineering knowledge (G1X level) |
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X
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PRA2
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
X
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X
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PRA2
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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PRA2
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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PRA2
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2.3 System thinking |
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X
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X
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PRA2
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2.4 Attitudes, thought, and learning |
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X
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X
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PRA2
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2.5 Ethics, equity, and other responsibilities |
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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3.2 Communications |
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X
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PRA2
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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X
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PRA2
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4.4 Designing |
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X
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PRA2
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4.5 Implementing |
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X
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PRA2
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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