Design and Programming of Computer Games, 6 credits

Design och programmering av datorspel, 6 hp

TDDD23

Main field of study

Information Technology Computer Science and Engineering Computer Science Programming

Course level

Second cycle

Course type

Programme course

Examiner

Erik Berglund

Director of studies or equivalent

Jalal Maleki

Education components

Preliminary scheduled hours: 52 h
Recommended self-study hours: 108 h

Available for exchange students

Yes
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6IDAT Computer Engineering, B Sc in Engineering (Embedded Systems) 5 (Autumn 2017) 1 2 English Linköping, Valla E
6IDAT Computer Engineering, B Sc in Engineering (Software Engineering) 5 (Autumn 2017) 1 2 English Linköping, Valla E
6CDDD Computer Science and Engineering, M Sc in Engineering 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CDDD Computer Science and Engineering, M Sc in Engineering (Computer Games Programming) 7 (Autumn 2017) 1 2 English Linköping, Valla C
6CMJU Computer Science and Software Engineering, M Sc in Engineering 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CMJU Computer Science and Software Engineering, M Sc in Engineering (Computer Games Programming) 7 (Autumn 2017) 1 2 English Linköping, Valla C
6MDAV Computer Science, Master's programme 3 (Autumn 2017) 1 2 English Linköping, Valla E
6MICS Computer Science, Master's programme 3 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - Chinese 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - Chinese (Specialization Computer Science and Engineering) 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - French 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - French (Specialization Computer Science and Engineering) 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - German 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - German (Specialization Computer Science and Engineering) 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - Japanese 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - Japanese (Specialization Computer Science and Engineering) 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - Spanish 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIEI Industrial Engineering and Management - International, M Sc in Engineering - Spanish (Specialization Computer Science and Engineering) 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIII Industrial Engineering and Management, M Sc in Engineering 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CIII Industrial Engineering and Management, M Sc in Engineering (Specialization Computer Science and Engineering) 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CITE Information Technology, M Sc in Engineering 7 (Autumn 2017) 1 2 English Linköping, Valla E
6CITE Information Technology, M Sc in Engineering (Computer Games Programming) 7 (Autumn 2017) 1 2 English Linköping, Valla C
6KIPR Programming 5 (Autumn 2017) 1 2 English Linköping, Valla E

Main field of study

Information Technology, Computer Science and Engineering, Computer Science, Programming

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Computer Engineering, B Sc in Engineering
  • Programming
  • Computer Science and Engineering, M Sc in Engineering
  • Industrial Engineering and Management - International, M Sc in Engineering
  • Industrial Engineering and Management, M Sc in Engineering
  • Information Technology, M Sc in Engineering
  • Computer Science and Software Engineering, M Sc in Engineering
  • Computer Science, Master's programme

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Programming 10 credits (at least 6 credits object-oriented programming), Basic course in Usable systems or similar prerequisite

Intended learning outcomes

The goal of course is that you will acquire knowledge of how computer games are constructed and how design parameters affect how computer games are programmed.
Goals for knowledge and understadning:

  • Analyze what creates different game experiences
  • Describe different designparameterar in games
Goals for skills and ability:
  • Using high-level language / high-level tools for game development
  • Designing different types of games
  • Implement game prototypes
  • Analyze and discuss gaming
Goals for values and attitudes:
  • Using and evaluating high-level tools for programming computer games
  • Evaluate gaming experiences

Course content

  • Characteristics of computer games
  • Variety in game experiences
  • Design parameters
  • Game analysis
  • High-level languages and tools for game development

Teaching and working methods

The course includes a series of lectures on design parameters and technical issues of design and programming of computer games. The design part of the course is focused on progression, variation, and the communication of game mechanisms through the game. Graphic design or sound in this sense is not considered in the course, it is the actual game play we design. The students are supervised in developing their own game prototype, including an individual choice of a high-level technical platform for game development. An analysis of the basic game idea and testing of prototypes, and reflection and feedback on implemented games are made and form the basis for the reflection on the game design parameters and the valuation of the chosen technical platform.

Examination

PRA2Project work6 creditsU, 3, 4, 5

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för datavetenskap

Director of Studies or equivalent

Jalal Maleki

Examiner

Erik Berglund

Course website and other links

http://www.ida.liu.se/~TDDD23

Education components

Preliminary scheduled hours: 52 h
Recommended self-study hours: 108 h

Course literature

Additional literature

Other

  • Course literature is presented at the course website.

Code Name Scope Grading scale
PRA2 Project work 6 credits U, 3, 4, 5

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Other

Course literature is presented at the course website.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)

                            
1.2 Fundamental engineering knowledge (G1X level)
X
PRA2

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
X
PRA2

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
PRA2

                            
2.2 Experimentation, investigation, and knowledge discovery
X
PRA2

                            
2.3 System thinking
X
X
PRA2

                            
2.4 Attitudes, thought, and learning
X
X
PRA2

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork

                            
3.2 Communications
X
PRA2

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management
X
PRA2

                            
4.4 Designing
X
PRA2

                            
4.5 Implementing
X
PRA2

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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