Interactive Information Design, 6 credits

Interaktiv informationsdesign, 6 hp

TNGD34

Main field of study

Graphic Design and Communication

Course level

First cycle

Course type

Programme course

Examiner

Jonas Lundberg

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 23 h
Recommended self-study hours: 137 h

Available for exchange students

Yes
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CDPU Design and Product Development, Master of Science in Engineering 5 (Autumn 2021) 2 3 English Norrköping, Norrköping E
6KGDK Graphic Design and Communication, Bachelor's Programme 5 (Autumn 2021) 2 3 English Norrköping, Norrköping E
6KGDK Graphic Design and Communication, Bachelor's Programme (Design) 5 (Autumn 2021) 2 3 English Norrköping, Norrköping E

Main field of study

Graphic Design and Communication

Course level

First cycle

Advancement level

G2X

Course offered for

  • Master of Science in Design and Product Development
  • Bachelor's Programme in Graphic Design and Communication

Specific information

Exchange students; The course is only available to exchange students within the area of Graphic Design and Communication.

Prerequisites

Basics in graphic design and communication.

Intended learning outcomes

Information design concerns informative messages – both facts, and values (experiences). The course interactive information design focuses on how interactivity with the visual forms of the information can be designed, but also how the interaction itself can convey information/values. The course includes interaction where the individual interacts with specific information objects (e.g. diagrams), but also situations where the individual is surrounded by information. The aim of the course is to give opportunities to in-depth knowledge through design exploration, that can be used in explorative deign practice and concept formulation. After completion of the curse, the student should be able to conceptuatlize and reflect on the following design aspects in an interactive information design:

•    User experience/ value of interactive information

•    Conceptualization of implicit and explicit interaction

•    Form and principles for form giving of interactive information (diagrams) that shows different kinds of data

•    Graphic design principles for form giving of visual messages in an interactive information design

Course content

The course has synergies with the advanced media production course – a possibiltiy for projects across the courses. Suggestions from course participants on other projects going across courses are also welcome. The course concerns:

•    Explorative form giving of information visualization in an interactive information design (diagrams)

•    Design principles and their usage in graphic communication for interactive information design

•    Exploration and form giving of concepts for implicit interaction

•    Exploration and form giving of concepts for explicit interaction (goal-driven interaction)

•    Designing, prototyping, and evaluation of an interactive information design in an explorative project

Teaching and working methods

The course is organized in lecturs, labs/lessons/supervision, with obligatory active participation, and hand-in assignment(s).

Examination

UPG2Assignment4 creditsU, 3, 4, 5
UPG1Assignment2 creditsU, G

UPG1 Active participation with selected examination activities. Non-participation (inactive participation) requires the hand-in of a completion exercise.

UPG2 for higher grade than three, hand-in according to a deadline is required, unless acceptable (to the examiner) reasons can be presented. 

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Jonas Lundberg

Education components

Preliminary scheduled hours: 23 h
Recommended self-study hours: 137 h

Course literature

Other

  • The course litterature is announced on the course home page at the latest eight weeks before the start of the course.

Code Name Scope Grading scale
UPG2 Assignment 4 credits U, 3, 4, 5
UPG1 Assignment 2 credits U, G

UPG1 Active participation with selected examination activities. Non-participation (inactive participation) requires the hand-in of a completion exercise.

UPG2 for higher grade than three, hand-in according to a deadline is required, unless acceptable (to the examiner) reasons can be presented. 

Other

The course litterature is announced on the course home page at the latest eight weeks before the start of the course.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)

                            
1.2 Fundamental engineering knowledge (G1X level)

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving

                            
2.2 Experimentation, investigation, and knowledge discovery

                            
2.3 System thinking

                            
2.4 Attitudes, thought, and learning

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork

                            
3.2 Communications

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management

                            
4.4 Designing

                            
4.5 Implementing

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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