Virtual Reality Techniques, 6 credits

VR-teknik, 6 hp

TNM086

Main field of study

Information Technology Computer Science and Engineering Media Technology and Engineering

Course level

Second cycle

Course type

Programme course

Examiner

Karljohan Lundin Palmerius

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 46 h
Recommended self-study hours: 114 h

Available for exchange students

Yes
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CMED 9 (Autumn 2017) 2 2 English Norrköping E
6CMED (Biomedical Imaging and Visualization) 9 (Autumn 2017) 2 2 English Norrköping E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CYYY Applied Physics and Electrical Engineering, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CDDD Computer Science and Engineering, M Sc in Engineering 9 (Autumn 2017) 2 2 English Norrköping E
6CDDD Computer Science and Engineering, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CMJU Computer Science and Software Engineering, M Sc in Engineering 9 (Autumn 2017) 2 2 English Norrköping E
6MDAV Computer Science, Master's programme 3 (Autumn 2017) 2 2 English Norrköping E
6MICS Computer Science, Master's programme 3 (Autumn 2017) 2 2 English Norrköping E
6CITE Information Technology, M Sc in Engineering 9 (Autumn 2017) 2 2 English Norrköping E
6CITE Information Technology, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 2 English Norrköping E
6CMEN Media Technology and Engineering, M Sc in Engineering 7 (Autumn 2017) 2 2 English Norrköping E

Main field of study

Information Technology, Computer Science and Engineering, Media Technology and Engineering

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Media Technology and Engineering, M Sc in Engineering
  • Computer Science and Engineering, M Sc in Engineering
  • Applied Physics and Electrical Engineering, M Sc in Engineering
  • Information Technology, M Sc in Engineering
  • Applied Physics and Electrical Engineering - International, M Sc in Engineering
  • Computer Science, Master's programme
  • Computer Science and Software Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

3D computer graphics, linear algebra, C++ programming, OpenGL

Intended learning outcomes

With the rapid development of technology, VR has once again become highly topical and VR technologies are becoming more and more common in both games and other applications. The goal of the course is for students to gain insight into what VR is, how it is used and how it can be implemented. They will also learn to analyze needs and challenges, and learn to apply the theories and principles in order to realize effective VR interface and interaction.
In order to pass the course, students need to demonstrate the ability to

  • describe the needed for VR with respect to
    • human factors
    • displays, tracking and other interaction devices
    • haptic interaction
    • sound and audio interaction
  • create interactive, immersive VR applications

Course content

The course covers a wide range of different aspects associated with the specification, design, development and implementation of Virtual Reality environments for many types of equipment. We will look at many different types of stereo displays, from desktop to large scale VR theaters and Cube/CAVE systems, methods for efficient implementation of high-performance computer graphics, methods of interaction in VR and how sound and other senses are used to create a compelling and useful immersive environment for a variety of applications.

Teaching and working methods

Much of the material is presented through lectures supplemented by scientific publications. Optional topic summaries may be submitted after each lecture to help the student to create an overview of the topic and verify their understanding of the content. Substantial laboratory work is also included, where theories are transformed into practical knowledge. Students taking the course are given access to the VR laboratory and its equipment. The culmination of the laboratory work is the last exercises in which students will develop real VR applications for advanced VR equipment.

Examination

MUN1Oral examination2 creditsU, 3, 4, 5
LAB1Laboratory work4 creditsU, G

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Karljohan Lundin Palmerius

Course website and other links

Education components

Preliminary scheduled hours: 46 h
Recommended self-study hours: 114 h

Course literature

Additional literature

Other

  • The principal source of supplemental literature is scientific articles.

Code Name Scope Grading scale
MUN1 Oral examination 2 credits U, 3, 4, 5
LAB1 Laboratory work 4 credits U, G

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Other

The principal source of supplemental literature is scientific articles.

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X
LAB1

                            
1.2 Fundamental engineering knowledge (G1X level)
X
X
X
LAB1
MUN1

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
X
X
LAB1
MUN1

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
LAB1

                            
2.2 Experimentation, investigation, and knowledge discovery
X
X
LAB1
MUN1

                            
2.3 System thinking
X
LAB1

                            
2.4 Attitudes, thought, and learning
X
X
LAB1
MUN1

                            
2.5 Ethics, equity, and other responsibilities
X
X
LAB1
MUN1

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X
LAB1

                            
3.2 Communications
X
LAB1
MUN1

                            
3.3 Communication in foreign languages
X
MUN1

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context
X
MUN1

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management

                            
4.4 Designing
X
X
LAB1
MUN1

                            
4.5 Implementing
X
LAB1

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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