Computer Hardware and Architecture Y, 6 credits
Datorteknik Y, 6 hp
TSEA28
Main field of study
Computer Science and Engineering Electrical EngineeringCourse level
First cycleCourse type
Programme courseExaminer
Kent PalmkvistDirector of studies or equivalent
Tomas SvenssonEducation components
Preliminary scheduled hours: 56 hRecommended self-study hours: 104 h
Main field of study
Computer Science and Engineering, Electrical EngineeringCourse level
First cycleAdvancement level
G1XCourse offered for
- Computer Science and Software Engineering, M Sc in Engineering
- Applied Physics and Electrical Engineering - International, M Sc in Engineering
- Applied Physics and Electrical Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Switching theory and logical design. Basic knowledge in analogue electronics. Be able to perform a simple programming task.Intended learning outcomes
To give knowledge about how a computer works and how it is programmed at the lowest level. After the course the student shall be able to:
- Design a simple computer by use of discrete components. The computer shall support arithmetic instructions, memory instructions, jump instructions and subroutines.
- Make calculations by use of binary arithmetics, such as two's complement
- Implement hardware for binary calculations
- Implement the instruction set in a computer by use of microprogramming.
- Explain basic mechanisms that are used in order to improve the performance of a computer system, such as pipelining, cache, and DMA
Have knowledge of advanced techniques that are can be used in a computer in order to increase the parallelism such as superscalar processors, multiprocessor systems, and ASIPs
- Programme a computer in assembly language, including I/O handling and exceptions
- Have knowledge of the functionality of typical I/O units
- Be able to analyze the performance of a computer program
Course content
Binary arithmetic: addition, subtraction, shift, multiplication, ALU.
Computer architecture: computer models, microprogramming, addressing, interrupts, I/O handling, DMA, assembly programming, pipelining
Memory hierarchy, cache memory
Computer performance, profiling
Typical I/O units
Introduction to advanced computer architecture, superscalar processors, multiprocessor systems, ASIPs
Teaching and working methods
Lectures, tutorials, and laboratory work. An introductory lecture on switching theory is given for those students who haven't read that course yet.
The course runs over the entire spring semester.
Examination
LAB1 | Laboratory work | 3 credits | U, G |
TEN1 | Written examination | 3 credits | U, 3, 4, 5 |
Grades
Four-grade scale, LiU, U, 3, 4, 5Other information
Supplementary courses: Electronics project, Computer Engineering and Real-time Systems, Design of embedded DSP processors, A Computer System on a Chip
Department
Institutionen för systemteknikDirector of Studies or equivalent
Tomas SvenssonExaminer
Kent PalmkvistCourse website and other links
Education components
Preliminary scheduled hours: 56 hRecommended self-study hours: 104 h
Course literature
Alan Clements:Computer Organization & Architecture - Themes and Variations LaborationsanvisningarCode | Name | Scope | Grading scale |
---|---|---|---|
LAB1 | Laboratory work | 3 credits | U, G |
TEN1 | Written examination | 3 credits | U, 3, 4, 5 |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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X
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1.2 Fundamental engineering knowledge (G1X level) |
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X
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X
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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X
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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X
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2.3 System thinking |
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X
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2.4 Attitudes, thought, and learning |
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X
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X
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2.5 Ethics, equity, and other responsibilities |
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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3.2 Communications |
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
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4.3 Conceiving, system engineering and management |
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X
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4.4 Designing |
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X
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4.5 Implementing |
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X
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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