Computer Hardware and Architecture Y, 6 credits

Datorteknik Y, 6 hp

TSEA28

Main field of study

Computer Science and Engineering Electrical Engineering

Course level

First cycle

Course type

Programme course

Examiner

Kent Palmkvist

Director of studies or equivalent

Tomas Svensson

Education components

Preliminary scheduled hours: 56 h
Recommended self-study hours: 104 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 4 (Spring 2017) 1, 2 2, 3 Swedish Linköping, Valla C
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 4 (Spring 2017) 1, 2 2, 3 Swedish Linköping, Valla C
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 4 (Spring 2017) 1, 2 2, 3 Swedish Linköping, Valla C
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 4 (Spring 2017) 1, 2 2, 3 Swedish Linköping, Valla C
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 4 (Spring 2017) 1, 2 2, 3 Swedish Linköping, Valla C
6CYYY Applied Physics and Electrical Engineering, M Sc in Engineering 4 (Spring 2017) 1, 2 2, 3 Swedish Linköping, Valla C
6CMJU Computer Science and Software Engineering, M Sc in Engineering 2 (Spring 2017) 1, 2 2, 3 Swedish Linköping, Valla C

Main field of study

Computer Science and Engineering, Electrical Engineering

Course level

First cycle

Advancement level

G1X

Course offered for

  • Computer Science and Software Engineering, M Sc in Engineering
  • Applied Physics and Electrical Engineering - International, M Sc in Engineering
  • Applied Physics and Electrical Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Switching theory and logical design. Basic knowledge in analogue electronics. Be able to perform a simple programming task.

Intended learning outcomes

To give knowledge about how a computer works and how it is programmed at the lowest level. After the course the student shall be able to:

  • Design a simple computer by use of discrete components. The computer shall support arithmetic instructions, memory instructions, jump instructions and subroutines.
  • Make calculations by use of binary arithmetics, such as two's complement
  • Implement hardware for binary calculations
  • Implement the instruction set in a computer by use of microprogramming.
  • Explain basic mechanisms that are used in order to improve the performance of a computer system, such as pipelining, cache, and DMA

    Have knowledge of advanced techniques that are can be used in a computer in order to increase the parallelism such as superscalar processors, multiprocessor systems, and ASIPs

  • Programme a computer in assembly language, including I/O handling and exceptions
  • Have knowledge of the functionality of typical I/O units
  • Be able to analyze the performance of a computer program

Course content

Binary arithmetic: addition, subtraction, shift, multiplication, ALU.

Computer architecture: computer models, microprogramming, addressing, interrupts, I/O handling, DMA, assembly programming, pipelining

Memory hierarchy, cache memory

Computer performance, profiling

Typical I/O units

Introduction to advanced computer architecture, superscalar processors, multiprocessor systems, ASIPs

Teaching and working methods

Lectures, tutorials, and laboratory work. An introductory lecture on switching theory is given for those students who haven't read that course yet.
The course runs over the entire spring semester.

Examination

LAB1Laboratory work3 creditsU, G
TEN1Written examination3 creditsU, 3, 4, 5

Grades

Four-grade scale, LiU, U, 3, 4, 5

Other information

Supplementary courses: Electronics project, Computer Engineering and Real-time Systems, Design of embedded DSP processors, A Computer System on a Chip

Department

Institutionen för systemteknik

Director of Studies or equivalent

Tomas Svensson

Examiner

Kent Palmkvist

Course website and other links

Education components

Preliminary scheduled hours: 56 h
Recommended self-study hours: 104 h

Course literature

Alan Clements:Computer Organization & Architecture - Themes and Variations Laborationsanvisningar
Code Name Scope Grading scale
LAB1 Laboratory work 3 credits U, G
TEN1 Written examination 3 credits U, 3, 4, 5

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Alan Clements:Computer Organization & Architecture - Themes and Variations Laborationsanvisningar

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X

                            
1.2 Fundamental engineering knowledge (G1X level)
X
X

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X
X

                            
2.3 System thinking
X

                            
2.4 Attitudes, thought, and learning
X
X

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X

                            
3.2 Communications

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management
X

                            
4.4 Designing
X

                            
4.5 Implementing
X

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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