Advanced Game Programming, 6 credits
Teknik för avancerade datorspel, 6 hp
TSBK03
Main field of study
Information Technology Computer Science and Engineering Computer Science Media Technology and EngineeringCourse level
Second cycleCourse type
Programme courseExaminer
Ingemar RagnemalmDirector of studies or equivalent
Klas NordbergEducation components
Preliminary scheduled hours: 48 hRecommended self-study hours: 112 h
Main field of study
Information Technology, Computer Science and Engineering, Computer Science, Media Technology and EngineeringCourse level
Second cycleAdvancement level
A1XCourse offered for
- Computer Science and Engineering, M Sc in Engineering
- Media Technology and Engineering, M Sc in Engineering
- Applied Physics and Electrical Engineering, M Sc in Engineering
- Information Technology, M Sc in Engineering
- Applied Physics and Electrical Engineering - International, M Sc in Engineering
- Computer Science and Software Engineering, M Sc in Engineering
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Programming Skills. Computer graphics. Linear Algebra. Fundamental physics.Intended learning outcomes
The course aims to provide knowledge of the technology required for
to make technologically advanced computer games, interactive
training systems and simulators. Students learn the
key algorithms, and study a chosen subject deeper in a project.
Course content
Computer Graphics: Stencil buffer. Shadows. HDR. Bump mapping. Stereoscopic display.
Physics: Kinetics and kinematics. Rigid bodies. Deformable bodies. Animation. Skinning.
AI: Search, behavior, state machines.
Networks: Principles for network games. Netlag.
Other: Quaternions for rotation. GPU computing.
Teaching and working methods
The course lasts over the whole semester in two periods, the first of which is devoted to lectures and laboratory work, and the other to the project.
Examination
PRA1 | Project | 3 credits | U, 3, 4, 5 |
LAB1 | Laboratory work with tests | 3 credits | U, G |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för systemteknikDirector of Studies or equivalent
Klas NordbergExaminer
Ingemar RagnemalmCourse website and other links
http://www.computer-graphics.se/TSBK03.htmlEducation components
Preliminary scheduled hours: 48 hRecommended self-study hours: 112 h
Course literature
Additional literature
Books
- I. Ragnemalm, So how can we make them scream?
Code | Name | Scope | Grading scale |
---|---|---|---|
PRA1 | Project | 3 credits | U, 3, 4, 5 |
LAB1 | Laboratory work with tests | 3 credits | U, G |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
Additional literature
Books
Note: The course matrix might contain more information in Swedish.
I | U | A | Modules | Comment | ||
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1. DISCIPLINARY KNOWLEDGE AND REASONING | ||||||
1.1 Knowledge of underlying mathematics and science (G1X level) |
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X
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1.2 Fundamental engineering knowledge (G1X level) |
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X
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1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level) |
X
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X
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1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level) |
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1.5 Insight into current research and development work |
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2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES | ||||||
2.1 Analytical reasoning and problem solving |
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X
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X
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2.2 Experimentation, investigation, and knowledge discovery |
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X
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X
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2.3 System thinking |
X
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X
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2.4 Attitudes, thought, and learning |
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X
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2.5 Ethics, equity, and other responsibilities |
X
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X
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3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION | ||||||
3.1 Teamwork |
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X
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3.2 Communications |
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X
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3.3 Communication in foreign languages |
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4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT | ||||||
4.1 External, societal, and environmental context |
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4.2 Enterprise and business context |
X
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4.3 Conceiving, system engineering and management |
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X
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4.4 Designing |
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X
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4.5 Implementing |
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X
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4.6 Operating |
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5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS | ||||||
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development |
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5.2 Economic conditions for knowledge development |
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5.3 Identification of needs, structuring and planning of research or development projects |
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5.4 Execution of research or development projects |
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5.5 Presentation and evaluation of research or development projects |
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