Advanced Game Programming, 6 credits

Teknik för avancerade datorspel, 6 hp

TSBK03

Main field of study

Information Technology Computer Science and Engineering Computer Science Media Technology and Engineering

Course level

Second cycle

Course type

Programme course

Examiner

Ingemar Ragnemalm

Director of studies or equivalent

Klas Nordberg

Education components

Preliminary scheduled hours: 48 h
Recommended self-study hours: 112 h
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 9 (Autumn 2017) 2 - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 2 - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYI Applied Physics and Electrical Engineering - International, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYY Applied Physics and Electrical Engineering, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CYYY Applied Physics and Electrical Engineering, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CDDD Computer Science and Engineering, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CDDD Computer Science and Engineering, M Sc in Engineering (Computer Games Programming) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla C
6CDDD Computer Science and Engineering, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CMJU Computer Science and Software Engineering, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CMJU Computer Science and Software Engineering, M Sc in Engineering (Computer Games Programming) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla C
6CITE Information Technology, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CITE Information Technology, M Sc in Engineering (Computer Games Programming) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla C
6CITE Information Technology, M Sc in Engineering (Signal and Image Processing) 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E
6CMEN Media Technology and Engineering, M Sc in Engineering 9 (Autumn 2017) 1, 2 1, - Swedish Linköping, Valla E

Main field of study

Information Technology, Computer Science and Engineering, Computer Science, Media Technology and Engineering

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Computer Science and Engineering, M Sc in Engineering
  • Media Technology and Engineering, M Sc in Engineering
  • Applied Physics and Electrical Engineering, M Sc in Engineering
  • Information Technology, M Sc in Engineering
  • Applied Physics and Electrical Engineering - International, M Sc in Engineering
  • Computer Science and Software Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Programming Skills. Computer graphics. Linear Algebra. Fundamental physics.

Intended learning outcomes

The course aims to provide knowledge of the technology required for
to make technologically advanced computer games, interactive
training systems and simulators. Students learn the
key algorithms, and study a chosen subject deeper in a project.

Course content

Computer Graphics: Stencil buffer. Shadows. HDR. Bump mapping. Stereoscopic display.
Physics: Kinetics and kinematics. Rigid bodies. Deformable bodies. Animation. Skinning.
AI: Search, behavior, state machines.
Networks: Principles for network games. Netlag.
Other: Quaternions for rotation. GPU computing.

Teaching and working methods

The course lasts over the whole semester in two periods, the first of which is devoted to lectures and laboratory work, and the other to the project.

Examination

PRA1Project3 creditsU, 3, 4, 5
LAB1Laboratory work with tests3 creditsU, G
Theory from the lectures will be examined with small exams at the start of each laboration.

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för systemteknik

Director of Studies or equivalent

Klas Nordberg

Examiner

Ingemar Ragnemalm

Course website and other links

http://www.computer-graphics.se/TSBK03.html

Education components

Preliminary scheduled hours: 48 h
Recommended self-study hours: 112 h

Course literature

Additional literature

Books

  • I. Ragnemalm, So how can we make them scream?
Code Name Scope Grading scale
PRA1 Project 3 credits U, 3, 4, 5
LAB1 Laboratory work with tests 3 credits U, G
Theory from the lectures will be examined with small exams at the start of each laboration.

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Books

I. Ragnemalm, So how can we make them scream?

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X

                            
1.2 Fundamental engineering knowledge (G1X level)
X

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
X

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X
X

                            
2.3 System thinking
X
X

                            
2.4 Attitudes, thought, and learning
X

                            
2.5 Ethics, equity, and other responsibilities
X
X

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X

                            
3.2 Communications
X

                            
3.3 Communication in foreign languages

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context
X

                            
4.3 Conceiving, system engineering and management
X

                            
4.4 Designing
X

                            
4.5 Implementing
X

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects

                            
5.4 Execution of research or development projects

                            
5.5 Presentation and evaluation of research or development projects

                            

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