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Master Programme in Cognitive Science, 120 credits
Masterprogram i kognitionsvetenskap, 120 hp
F7MKS
The programme is disused.
Teaching language
SwedishCampus
LinköpingDegree
Degree of Master (120 credits) of Science with a major in Cognitive Science
Pace of study
Full-timeEntry requirements
- Bachelor’s Degree in Cognitive Science equivalent to a Swedish Kandidatexamen
or
Bachelor’s Degree in Computer Science equivalent to a Swedish Kandidatexamen
and
30 ECTS credits in one of the following subject areas
- Psychology
- Linguistics
- Philosophy
- Neuroscience
- Anthropology
or
Bachelor’s Degree in Psychology of Neuroscience equivalent to a Swedish Kandidatexamen
30 ECTS credits passed in Computer Science
- English and Swedish corresponding to the level of English and Swedish in Swedish upper secondary education (Engelska 6 and Svenska 3)
Degree in Swedish
Filosofie masterexamen med huvudområde Kognitionsvetenskap
Degree in English
Degree of Master (120 credits) of Science with a major in Cognitive Science
Semester 1 Autumn 2021
Course code | Course name | Credits | Level | Weeks | Timetable module | ECV | |
---|---|---|---|---|---|---|---|
729A10 | Introduction to Cognitive Science | 6 | A1N | v202134-202143 | 2/4 | C/E |
|
729A23 | Cognitive Science Theory | 6 | A1N | v202135-202143 | 4 | C |
|
729A88 | Advanced Interaction Design | 6 | A1N | v202135-202143 | 1 | E |
|
769A07 | Cognition, Emotion, and Decision Making | 6 | A1N | v202135-202143 | 2 | E |
|
729G83 | Cognitive Technology and Artificial Intelligence | 9 | G2F | v202135-202145 | 2 | E |
|
729G84 | Humans in Complex Systems | 9 | G2F | v202135-202145 | 4 | E |
|
729G85 | Interaction Design and User Experience | 9 | G2F | v202135-202145 | 1 | E |
|
729A63 | Simulators and Simulator Usage | 6 | A1N | v202135-202202 | 3 | E |
|
769A12 | Intelligent Virtual Agents and Social Robots | 6 | A1N | v202135-202202 | - | E |
|
769A14 | Advanced Interaction Analysis | 6 | A1N | v202135-202202 | - | E |
|
769A16 | Ethics of Artificial Intelligence and Interactive Autonomous Systems | 6 | A1N | v202135-202202 | - | E |
|
729A68 | Evolutionary Cognition | 6 | A1N | v202144-202202 | - | E |
|
729A94 | Cognitive Science - Methods | 6 | A1N | v202144-202202 | 4 | C |
|
769A04 | Interaction Design, studio course | 6 | A1N | v202144-202202 | 2 | E |
|
769A06 | Design Research Methods | 6 | A1N | v202144-202202 | - | E |
|
769A09 | Human Factors | 6 | A1N | v202144-202202 | 1 | E |
|
729G28 | Web Programming and Databases | 6 | G2X | v202146-202202 | 4 | E |
|
729G87 | Interaction Programming | 6 | G2F | v202146-202202 | 3 | E |
|
729G88 | Quasi-Experimentation and Statistical Analysis | 6 | G2F | v202146-202202 | 1 | E |
|
Semester 2 Spring 2022
Course code | Course name | Credits | Level | Weeks | Timetable module | ECV | |
---|---|---|---|---|---|---|---|
729A27 | Natural Language Processing | 6 | A1N | v202203-202212 | 2 | E |
|
729A99 | Usability testing | 6 | A1X | v202203-202212 | 4 | E |
|
729A85 | Object Oriented Programming and Java | 6 | A1X | v202203-202222 | 1/3 | E |
|
769A01 | Cognitive Science Project I | 12 | A1X | v202203-202222 | - | C |
|
769A03 | Thinking with Representations | 6 | A1F | v202203-202222 | 2/3 | E |
|
769A15 | Service Design, studio course | 12 | A1F | v202203-202222 | 2/3 | E |
|
729A25 | Advanced Statistical Methods | 6 | A1X | v202213-202222 | - | E |
|
729A98 | Risk and Accident Analysis | 6 | A1X | v202213-202222 | 4 | E |
|
Semester 3 Autumn 2022
Course code | Course name | Credits | Level | Weeks | Timetable module | ECV | |
---|---|---|---|---|---|---|---|
769A13 | Cognition and Disability | 6 | A1N | v202235-202243 | 4 | E |
|
769A18 | Advanced Interaction Design | 6 | A1N | v202235-202243 | 1 | E |
|
769A20 | Current Themes in Cognitive Science | 6 | A1N | v202235-202243 | 3 | E |
|
729G83 | Cognitive Technology and Artificial Intelligence | 9 | G2F | v202235-202245 | 2 | E |
|
729G84 | Humans in Complex Systems | 9 | G2F | v202235-202245 | 4 | E |
|
729G85 | Interaction Design and User Experience | 9 | G2F | v202235-202245 | 1 | E |
|
729A63 | Simulators and Simulator Usage | 6 | A1N | v202235-202302 | 3 | E |
|
729A78 | Cognitive Aspects of Learning and Design of Educational Technology | 7.5 | A1F | v202235-202302 | - | E |
|
769A02 | Cognitive Science Project II | 12 | A1N | v202235-202302 | - | E |
|
769A08 | Embodied, Situated, and Distributed Cognition | 6 | A1N | v202235-202302 | - | E |
|
769A17 | Cognition, Emotion, and Decision Making | 6 | A1N | v202235-202302 | 2 | E |
|
729A66 | Philosophy of Mind, advanced study | 6 | A1N | v202244-202302 | - | E |
|
769A04 | Interaction Design, studio course | 6 | A1N | v202244-202302 | 2 | E |
|
769A06 | Design Research Methods | 6 | A1N | v202244-202302 | - | E |
|
769A19 | Human Factors | 6 | A1N | v202244-202302 | 1 | E |
|
769A21 | Cognitive Science - Methods | 6 | A1N | v202244-202302 | 4 | E |
|
729G28 | Web Programming and Databases | 6 | G2F | v202246-202302 | 4 | E |
|
729G87 | Interaction Programming | 6 | G2F | v202246-202302 | 3 | E |
|
729G88 | Quasi-Experimentation and Statistical Analysis | 6 | G2F | v202246-202302 | 1 | E |
|
Semester 4 Spring 2023
Course code | Course name | Credits | Level | Weeks | Timetable module | ECV | |
---|---|---|---|---|---|---|---|
729A80 | Master Thesis | 30 | A2E | v202303-202322 | - | C |
|